forked from len0rd/rockbox
Remove get_viewport_default_colour()
The function isn't used except for the skin engine's %Vf/%Vb tags, so inline it there and remove the separate function. Change-Id: Ia207321877234bc3679457c820a4292ae53f3520
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parent
016090b2a4
commit
15b36a02b1
3 changed files with 29 additions and 41 deletions
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@ -712,8 +712,35 @@ static int parse_viewportcolour(struct skin_element *element,
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return -1;
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if (isdefault(param))
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{
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colour->colour = get_viewport_default_colour(curr_screen,
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token->type == SKIN_TOKEN_VIEWPORT_FGCOLOUR);
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unsigned int fg_color;
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unsigned int bg_color;
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switch (curr_screen)
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{
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#if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
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case SCREEN_REMOTE:
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fg_color = LCD_REMOTE_DEFAULT_FG;
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bg_color = LCD_REMOTE_DEFAULT_BG;
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break;
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#endif
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default:
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#if defined(HAVE_LCD_COLOR)
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fg_color = global_settings.fg_color;
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bg_color = global_settings.bg_color;
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#elif LCD_DEPTH > 1
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fg_color = LCD_DEFAULT_FG;
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bg_color = LCD_DEFAULT_BG;
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#else
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fg_color = 0;
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bg_color = 0;
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#endif
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break;
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}
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if (token->type == SKIN_TOKEN_VIEWPORT_FGCOLOUR)
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colour->colour = fg_color;
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else
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colour->colour = bg_color;
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}
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else
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{
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@ -348,41 +348,3 @@ void viewport_set_defaults(struct viewport *vp,
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#endif /* !__PCTOOL__ */
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viewport_set_fullscreen(vp, screen);
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}
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int get_viewport_default_colour(enum screen_type screen, bool fgcolour)
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{
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(void)screen; (void)fgcolour;
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#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
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int colour;
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if (fgcolour)
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{
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#if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
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if (screen == SCREEN_REMOTE)
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colour = REMOTE_FG_FALLBACK;
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else
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#endif
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#if defined(HAVE_LCD_COLOR)
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colour = global_settings.fg_color;
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#else
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colour = FG_FALLBACK;
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#endif
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}
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else
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{
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#if (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
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if (screen == SCREEN_REMOTE)
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colour = REMOTE_BG_FALLBACK;
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else
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#endif
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#if defined(HAVE_LCD_COLOR)
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colour = global_settings.bg_color;
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#else
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colour = BG_FALLBACK;
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#endif
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}
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return colour;
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#else
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return 0;
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#endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
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}
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@ -43,7 +43,6 @@ void viewport_set_defaults(struct viewport *vp,
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const enum screen_type screen);
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void viewport_set_fullscreen(struct viewport *vp,
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const enum screen_type screen);
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int get_viewport_default_colour(enum screen_type screen, bool fgcolour);
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#ifndef __PCTOOL__
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