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MIDI: At long last, though quick and dirty, pitch bend depth! Or, I think it works. Tested on two

files. Let me know if anyone discovers any problems with this. This commit also includes Nils's synth 
loop optimization patch. I hope committing it does not cause problems.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15112 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Stepan Moskovchenko 2007-10-15 05:11:37 +00:00
parent 99f9550881
commit 1515ff8522
5 changed files with 240 additions and 162 deletions

View file

@ -65,6 +65,7 @@ int initSynth(struct MIDIfile * mf, char * filename, char * drumConfig)
chPan[a]=64; /* Center */
chPat[a]=0; /* Ac Gr Piano */
chPW[a]=256; /* .. not .. bent ? */
chPBDepth[a]=2; /* Default bend value is 2 */
}
for(a=0; a<128; a++)
{
@ -255,191 +256,195 @@ inline void stopVoice(struct SynthObject * so)
so->decay = 0;
}
static inline int synthVoice(struct SynthObject * so)
static inline void synthVoice(struct SynthObject * so, int32_t * out, unsigned int samples)
{
struct GWaveform * wf;
register int s;
register unsigned int cpShifted;
register short s1;
register short s2;
register int s1;
register int s2;
register unsigned int cp_temp = so->cp;
wf = so->wf;
const int mode_mask24 = wf->mode&24;
const int mode_mask28 = wf->mode&28;
const int mode_mask_looprev = wf->mode&LOOP_REVERSE;
/* Is voice being ramped? */
if(so->state == STATE_RAMPDOWN)
const unsigned int num_samples = (wf->numSamples-1) << FRACTSIZE;
const unsigned int end_loop = wf->endLoop << FRACTSIZE;
const unsigned int start_loop = wf->startLoop << FRACTSIZE;
const int diff_loop = end_loop-start_loop;
while(samples > 0)
{
if(so->decay != 0) /* Ramp has been started */
samples--;
/* Is voice being ramped? */
if(so->state == STATE_RAMPDOWN)
{
so->decay = so->decay / 2;
if(so->decay != 0) /* Ramp has been started */
{
so->decay = so->decay / 2;
if(so->decay < 10 && so->decay > -10)
so->isUsed = 0;
if(so->decay < 10 && so->decay > -10)
so->isUsed = 0;
return so->decay;
s1=so->decay;
s2 = s1*chPan[so->ch];
s1 = (s1<<7) -s2;
*(out++)+=(((s1&0x7FFF80) << 9) | ((s2&0x7FFF80) >> 7));
continue;
}
} else /* OK to advance voice */
{
cp_temp += so->delta;
}
} else /* OK to advance voice */
{
so->cp += so->delta;
}
cpShifted = so->cp >> FRACTSIZE;
s2 = getSample((cpShifted)+1, wf);
s2 = getSample((cp_temp >> FRACTSIZE)+1, wf);
/* LOOP_REVERSE|LOOP_PINGPONG = 24 */
if((wf->mode & (24)) && so->loopState == STATE_LOOPING && (cpShifted < (wf->startLoop)))
{
if(wf->mode & LOOP_REVERSE)
if(mode_mask24 && so->loopState == STATE_LOOPING && (cp_temp < start_loop))
{
cpShifted = wf->endLoop-(wf->startLoop-cpShifted);
so->cp = (cpShifted)<<FRACTSIZE;
s2=getSample((cpShifted), wf);
}
else
{
so->delta = -so->delta; /* At this point cpShifted is wrong. We need to take a step */
so->loopDir = LOOPDIR_FORWARD;
}
}
if((wf->mode & 28) && (cpShifted >= wf->endLoop))
{
so->loopState = STATE_LOOPING;
if((wf->mode & (24)) == 0)
{
cpShifted = wf->startLoop + (cpShifted-wf->endLoop);
so->cp = (cpShifted)<<FRACTSIZE;
s2=getSample((cpShifted), wf);
}
else
{
so->delta = -so->delta;
so->loopDir = LOOPDIR_REVERSE;
}
}
/* Have we overrun? */
if( (cpShifted >= (wf->numSamples-1)))
{
so->cp -= so->delta;
cpShifted = so->cp >> FRACTSIZE;
s2 = getSample((cpShifted)+1, wf);
stopVoice(so);
}
/* Better, working, linear interpolation */
s1=getSample((cpShifted), wf);
s = s1 + ((signed)((s2 - s1) * (so->cp & ((1<<FRACTSIZE)-1)))>>FRACTSIZE);
if(so->curRate == 0)
{
stopVoice(so);
// so->isUsed = 0;
}
if(so->ch != 9 && so->state != STATE_RAMPDOWN) /* Stupid ADSR code... and don't do ADSR for drums */
{
if(so->curOffset < so->targetOffset)
{
so->curOffset += (so->curRate);
if(so -> curOffset > so->targetOffset && so->curPoint != 2)
if(mode_mask_looprev)
{
if(so->curPoint != 5)
{
setPoint(so, so->curPoint+1);
}
else
{
stopVoice(so);
}
cp_temp += diff_loop;
s2=getSample((cp_temp >> FRACTSIZE), wf);
}
} else
{
so->curOffset -= (so->curRate);
if(so -> curOffset < so->targetOffset && so->curPoint != 2)
else
{
if(so->curPoint != 5)
{
setPoint(so, so->curPoint+1);
}
else
{
stopVoice(so);
}
so->delta = -so->delta; /* At this point cp_temp is wrong. We need to take a step */
so->loopDir = LOOPDIR_FORWARD;
}
}
if(mode_mask28 && (cp_temp >= end_loop))
{
so->loopState = STATE_LOOPING;
if(!mode_mask24)
{
cp_temp -= diff_loop;
s2=getSample((cp_temp >> FRACTSIZE), wf);
}
else
{
so->delta = -so->delta;
so->loopDir = LOOPDIR_REVERSE;
}
}
/* Have we overrun? */
if(cp_temp >= num_samples)
{
cp_temp -= so->delta;
s2 = getSample((cp_temp >> FRACTSIZE)+1, wf);
stopVoice(so);
}
/* Better, working, linear interpolation */
s1=getSample((cp_temp >> FRACTSIZE), wf);
s = s1 + ((signed)((s2 - s1) * (cp_temp & ((1<<FRACTSIZE)-1)))>>FRACTSIZE);
if(so->curRate == 0)
{
stopVoice(so);
// so->isUsed = 0;
}
if(so->ch != 9 && so->state != STATE_RAMPDOWN) /* Stupid ADSR code... and don't do ADSR for drums */
{
if(so->curOffset < so->targetOffset)
{
so->curOffset += (so->curRate);
if(so -> curOffset > so->targetOffset && so->curPoint != 2)
{
if(so->curPoint != 5)
{
setPoint(so, so->curPoint+1);
}
else
{
stopVoice(so);
}
}
} else
{
so->curOffset -= (so->curRate);
if(so -> curOffset < so->targetOffset && so->curPoint != 2)
{
if(so->curPoint != 5)
{
setPoint(so, so->curPoint+1);
}
else
{
stopVoice(so);
}
}
}
}
if(so->curOffset < 0)
{
so->curOffset = so->targetOffset;
stopVoice(so);
}
s = (s * (so->curOffset >> 22) >> 8);
/* need to set ramp beginning */
if(so->state == STATE_RAMPDOWN && so->decay == 0)
{
so->decay = s*so->volscale>>14;
if(so->decay == 0)
so->decay = 1; /* stupid junk.. */
}
/* Scaling by channel volume and note volume is done in sequencer.c */
/* That saves us some multiplication and pointer operations */
s1=s*so->volscale>>14;
s2 = s1*chPan[so->ch];
s1 = (s1<<7) - s2;
*(out++)+=(((s1&0x7FFF80) << 9) | ((s2&0x7FFF80) >> 7));
}
if(so->curOffset < 0)
{
so->curOffset = so->targetOffset;
stopVoice(so);
}
s = (s * (so->curOffset >> 22) >> 8);
/* need to set ramp beginning */
if(so->state == STATE_RAMPDOWN && so->decay == 0)
{
so->decay = s*so->volscale>>14;
if(so->decay == 0)
so->decay = 1; /* stupid junk.. */
}
/* Scaling by channel volume and note volume is done in sequencer.c */
/* That saves us some multiplication and pointer operations */
return s*so->volscale>>14;
so->cp=cp_temp; /* store this again */
return;
}
/* buffer to hold all the samples for the current tick, this is a hack
neccesary for coldfire targets as pcm_play_data uses the dma which cannot
access iram */
int32_t samp_buf[256] IBSS_ATTR;
/* synth num_samples samples and write them to the */
/* buffer pointed to by buf_ptr */
void synthSamples(int32_t *buf_ptr, unsigned int num_samples) ICODE_ATTR;
void synthSamples(int32_t *buf_ptr, unsigned int num_samples)
{
int i;
register int dL;
register int dR;
register int sample;
register struct SynthObject *voicept;
while(num_samples>0)
struct SynthObject *voicept;
rb->memset(samp_buf, 0, num_samples*4);
for(i=0; i < MAX_VOICES; i++)
{
dL=0;
dR=0;
voicept=&voices[0];
for(i=MAX_VOICES; i > 0; i--)
voicept=&voices[i];
if(voicept->isUsed==1)
{
if(voicept->isUsed==1)
{
sample = synthVoice(voicept);
dL += sample;
sample *= chPan[voicept->ch];
dR += sample;
}
voicept++;
synthVoice(voicept, samp_buf, num_samples);
}
dL = (dL << 7) - dR;
/* combine the left and right 16 bit samples into 32 bits and write */
/* to the buffer, left sample in the high word and right in the low word */
*buf_ptr=(((dL&0x7FFF80) << 9) | ((dR&0x7FFF80) >> 7));
buf_ptr++;
num_samples--;
}
rb->memcpy(buf_ptr, samp_buf, num_samples*4);
/* TODO: Automatic Gain Control, anyone? */
/* Or, should this be implemented on the DSP's output volume instead? */