forked from len0rd/rockbox
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
d089e10403
commit
13cbade08a
68 changed files with 4113 additions and 4893 deletions
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@ -10,34 +10,19 @@ module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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License aint with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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int const osc_count = sms_osc_count + fm_apu_osc_count;
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int const stereo = 2; // number of channels for stereo
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int const silence_max = 6; // seconds
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int const silence_threshold = 0x10;
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long const fade_block_size = 512;
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int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
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const char gme_wrong_file_type [] = "Wrong file type for this emulator";
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static void clear_track_vars( struct Sgc_Emu* this )
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{
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this->current_track = -1;
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this->out_time = 0;
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this->emu_time = 0;
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this->emu_track_ended_ = true;
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this->track_ended = true;
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this->fade_start = INT_MAX / 2 + 1;
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this->fade_step = 1;
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this->silence_time = 0;
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this->silence_count = 0;
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this->buf_remain = 0;
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/* warning(); // clear warning */
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track_stop( &this->track_filter );
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}
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void Sgc_init( struct Sgc_Emu* this )
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@ -48,12 +33,12 @@ void Sgc_init( struct Sgc_Emu* this )
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this->mute_mask_ = 0;
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this->tempo = (int)FP_ONE_TEMPO;
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this->gain = (int)FP_ONE_GAIN;
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this->voice_count = 0;
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// defaults
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this->max_initial_silence = 2;
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this->silence_lookahead = 6;
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this->ignore_silence = false;
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this->tfilter = *track_get_setup( &this->track_filter );
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this->tfilter.max_initial = 2;
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this->tfilter.lookahead = 6;
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this->track_filter.silence_ignored_ = false;
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Sms_apu_init( &this->apu );
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Fm_apu_create( &this->fm_apu );
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@ -62,8 +47,10 @@ void Sgc_init( struct Sgc_Emu* this )
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Z80_init( &this->cpu );
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Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) );
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// Unload
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this->voice_count = 0;
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this->voice_types = 0;
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clear_track_vars( this );
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}
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@ -95,6 +82,10 @@ blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size )
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this->m3u.size = 0;
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this->track_count = this->header.song_count;
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this->voice_count = sega_mapping( this ) ? osc_count : sms_osc_count;
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static int const types [osc_count + 1] = {
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wave_type+1, wave_type+2, wave_type+3, mixed_type+1, mixed_type+2
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};
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this->voice_types = types;
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Sms_apu_volume( &this->apu, this->gain );
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Fm_apu_volume( &this->fm_apu, this->gain );
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@ -102,10 +93,10 @@ blargg_err_t Sgc_load_mem( struct Sgc_Emu* this, const void* data, long size )
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// Setup buffer
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this->clock_rate_ = clock_rate( this );
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Buffer_clock_rate( &this->stereo_buf, clock_rate( this ) );
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RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count, this->voice_types ) );
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
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Sound_set_tempo( this, this->tempo );
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// Remute voices
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Sound_set_tempo( this, this->tempo );
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Sound_mute_voices( this, this->mute_mask_ );
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return 0;
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}
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@ -249,7 +240,7 @@ void cpu_write( struct Sgc_Emu* this, addr_t addr, int data )
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}
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}
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blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, long rate )
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blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, int rate )
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{
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require( !this->sample_rate ); // sample rate can't be changed once set
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Buffer_init( &this->stereo_buf );
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@ -259,6 +250,8 @@ blargg_err_t Sgc_set_sample_rate( struct Sgc_Emu* this, long rate )
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Buffer_bass_freq( &this->stereo_buf, 80 );
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this->sample_rate = rate;
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RETURN_ERR( track_init( &this->track_filter, this ) );
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this->tfilter.max_silence = 6 * stereo * this->sample_rate;
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return 0;
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}
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@ -286,7 +279,7 @@ void Sound_mute_voices( struct Sgc_Emu* this, int mask )
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}
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else
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{
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struct channel_t ch = Buffer_channel( &this->stereo_buf );
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struct channel_t ch = Buffer_channel( &this->stereo_buf, i );
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assert( (ch.center && ch.left && ch.right) ||
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(!ch.center && !ch.left && !ch.right) ); // all or nothing
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Sound_set_voice( this, i, ch.center, ch.left, ch.right );
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@ -306,7 +299,6 @@ void Sound_set_tempo( struct Sgc_Emu* this, int t )
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this->play_period = (int) ((clock_rate( this ) * FP_ONE_TEMPO) / (this->header.rate ? 50 : 60) / t);
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}
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void fill_buf( struct Sgc_Emu* this );
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blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track )
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{
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clear_track_vars( this );
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@ -383,275 +375,90 @@ blargg_err_t Sgc_start_track( struct Sgc_Emu* this, int track )
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Buffer_clear( &this->stereo_buf );
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this->emu_track_ended_ = false;
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this->track_ended = false;
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if ( !this->ignore_silence )
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{
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// play until non-silence or end of track
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long end;
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for ( end = this->max_initial_silence * stereo * this->sample_rate; this->emu_time < end; )
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{
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fill_buf( this );
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if ( this->buf_remain | (int) this->emu_track_ended_ )
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break;
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}
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this->emu_time = this->buf_remain;
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this->out_time = 0;
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this->silence_time = 0;
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this->silence_count = 0;
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}
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/* return track_ended() ? warning() : 0; */
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return 0;
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// convert filter times to samples
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struct setup_t s = this->tfilter;
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s.max_initial *= this->sample_rate * stereo;
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#ifdef GME_DISABLE_SILENCE_LOOKAHEAD
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s.lookahead = 1;
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#endif
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track_setup( &this->track_filter, &s );
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return track_start( &this->track_filter );
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}
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// Tell/Seek
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static blargg_long msec_to_samples( blargg_long msec, long sample_rate )
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static int msec_to_samples( int msec, int sample_rate )
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{
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blargg_long sec = msec / 1000;
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int sec = msec / 1000;
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msec -= sec * 1000;
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return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
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}
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long Track_tell( struct Sgc_Emu* this )
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int Track_tell( struct Sgc_Emu* this )
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{
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blargg_long rate = this->sample_rate * stereo;
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blargg_long sec = this->out_time / rate;
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return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate;
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int rate = this->sample_rate * stereo;
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int sec = track_sample_count( &this->track_filter ) / rate;
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return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate;
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}
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blargg_err_t Track_seek( struct Sgc_Emu* this, long msec )
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blargg_err_t Track_seek( struct Sgc_Emu* this, int msec )
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{
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blargg_long time = msec_to_samples( msec, this->sample_rate );
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if ( time < this->out_time )
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RETURN_ERR( Sgc_start_track( this, this->current_track ) );
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return Track_skip( this, time - this->out_time );
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int time = msec_to_samples( msec, this->sample_rate );
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if ( time < track_sample_count( &this->track_filter ) )
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RETURN_ERR( Sgc_start_track( this, this->current_track ) );
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return Track_skip( this, time - track_sample_count( &this->track_filter ) );
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}
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blargg_err_t skip_( struct Sgc_Emu* this, long count );
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blargg_err_t Track_skip( struct Sgc_Emu* this, long count )
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blargg_err_t Track_skip( struct Sgc_Emu* this, int count )
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{
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require( this->current_track >= 0 ); // start_track() must have been called already
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this->out_time += count;
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// remove from silence and buf first
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{
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long n = min( count, this->silence_count );
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this->silence_count -= n;
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count -= n;
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n = min( count, this->buf_remain );
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this->buf_remain -= n;
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count -= n;
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}
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if ( count && !this->emu_track_ended_ )
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{
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this->emu_time += count;
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// End track if error
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if ( skip_( this, count ) ) {
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this->emu_track_ended_ = true;
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}
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}
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if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended
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this->track_ended |= this->emu_track_ended_;
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return 0;
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return track_skip( &this->track_filter, count );
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}
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blargg_err_t play_( struct Sgc_Emu* this, long count, sample_t* out );
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blargg_err_t skip_( struct Sgc_Emu* this, long count )
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blargg_err_t skip_( void* emu, int count )
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{
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struct Sgc_Emu* this = (struct Sgc_Emu*) emu;
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// for long skip, mute sound
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const long threshold = 30000;
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const int threshold = 32768;
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if ( count > threshold )
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{
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int saved_mute = this->mute_mask_;
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Sound_mute_voices( this, ~0 );
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while ( count > threshold / 2 && !this->emu_track_ended_ )
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{
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RETURN_ERR( play_( this, buf_size, this->buf ) );
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count -= buf_size;
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}
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int n = count - threshold/2;
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n &= ~(2048-1); // round to multiple of 2048
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count -= n;
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RETURN_ERR( skippy_( &this->track_filter, n ) );
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Sound_mute_voices( this, saved_mute );
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}
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return skippy_( &this->track_filter, count );
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}
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void Track_set_fade( struct Sgc_Emu* this, int start_msec, int length_msec )
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{
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track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate ),
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length_msec * this->sample_rate / (1000 / stereo) );
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}
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blargg_err_t Sgc_play( struct Sgc_Emu* this, int out_count, sample_t* out )
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{
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require( this->current_track >= 0 );
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require( out_count % stereo == 0 );
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return track_play( &this->track_filter, out_count, out );
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}
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blargg_err_t play_( void* emu, int count, sample_t out [] )
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{
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struct Sgc_Emu* this = (struct Sgc_Emu*) emu;
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while ( count && !this->emu_track_ended_ )
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{
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long n = buf_size;
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if ( n > count )
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n = count;
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count -= n;
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RETURN_ERR( play_( this, n, this->buf ) );
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}
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return 0;
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}
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// Fading
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void Track_set_fade( struct Sgc_Emu* this, long start_msec, long length_msec )
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{
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this->fade_step = this->sample_rate * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
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this->fade_start = msec_to_samples( start_msec, this->sample_rate );
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}
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// unit / pow( 2.0, (double) x / step )
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static int int_log( blargg_long x, int step, int unit )
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{
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int shift = x / step;
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int fraction = (x - shift * step) * unit / step;
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return ((unit - fraction) + (fraction >> 1)) >> shift;
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}
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static void handle_fade( struct Sgc_Emu* this, long out_count, sample_t* out )
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{
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int i;
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for ( i = 0; i < out_count; i += fade_block_size )
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{
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int const shift = 14;
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int const unit = 1 << shift;
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int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size,
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this->fade_step, unit );
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if ( gain < (unit >> fade_shift) )
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this->track_ended = this->emu_track_ended_ = true;
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sample_t* io = &out [i];
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int count;
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for ( count = min( fade_block_size, out_count - i ); count; --count )
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{
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*io = (sample_t) ((*io * gain) >> shift);
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++io;
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}
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}
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}
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// Silence detection
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static void emu_play( struct Sgc_Emu* this, long count, sample_t* out )
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{
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check( this->current_track_ >= 0 );
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this->emu_time += count;
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if ( this->current_track >= 0 && !this->emu_track_ended_ ) {
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// End track if error
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if ( play_( this, count, out ) )
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this->emu_track_ended_ = true;
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}
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else
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memset( out, 0, count * sizeof *out );
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}
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// number of consecutive silent samples at end
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static long count_silence( sample_t* begin, long size )
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{
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sample_t first = *begin;
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*begin = silence_threshold; // sentinel
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sample_t* p = begin + size;
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while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
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*begin = first;
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return size - (p - begin);
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}
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// fill internal buffer and check it for silence
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void fill_buf( struct Sgc_Emu* this )
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{
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assert( !this->buf_remain );
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if ( !this->emu_track_ended_ )
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{
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emu_play( this, buf_size, this->buf );
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long silence = count_silence( this->buf, buf_size );
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if ( silence < buf_size )
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{
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this->silence_time = this->emu_time - silence;
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this->buf_remain = buf_size;
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return;
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}
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}
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this->silence_count += buf_size;
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}
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blargg_err_t Sgc_play( struct Sgc_Emu* this, long out_count, sample_t* out )
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{
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if ( this->track_ended )
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{
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memset( out, 0, out_count * sizeof *out );
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}
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else
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{
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require( this->current_track >= 0 );
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require( out_count % stereo == 0 );
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assert( this->emu_time >= this->out_time );
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// prints nifty graph of how far ahead we are when searching for silence
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//debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
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long pos = 0;
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if ( this->silence_count )
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{
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// during a run of silence, run emulator at >=2x speed so it gets ahead
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long ahead_time = this->silence_lookahead * (this->out_time + out_count - this->silence_time) + this->silence_time;
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while ( this->emu_time < ahead_time && !(this->buf_remain | this->emu_track_ended_) )
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fill_buf( this );
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// fill with silence
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pos = min( this->silence_count, out_count );
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memset( out, 0, pos * sizeof *out );
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this->silence_count -= pos;
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if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate )
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{
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this->track_ended = this->emu_track_ended_ = true;
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this->silence_count = 0;
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this->buf_remain = 0;
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}
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}
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if ( this->buf_remain )
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{
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// empty silence buf
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long n = min( this->buf_remain, out_count - pos );
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memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out );
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this->buf_remain -= n;
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pos += n;
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}
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// generate remaining samples normally
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long remain = out_count - pos;
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if ( remain )
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{
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emu_play( this, remain, out + pos );
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this->track_ended |= this->emu_track_ended_;
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if ( !this->ignore_silence || this->out_time > this->fade_start )
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{
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// check end for a new run of silence
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long silence = count_silence( out + pos, remain );
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if ( silence < remain )
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this->silence_time = this->emu_time - silence;
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if ( this->emu_time - this->silence_time >= buf_size )
|
||||
fill_buf( this ); // cause silence detection on next play()
|
||||
}
|
||||
}
|
||||
|
||||
if ( this->out_time > this->fade_start )
|
||||
handle_fade( this, out_count, out );
|
||||
}
|
||||
this->out_time += out_count;
|
||||
return 0;
|
||||
}
|
||||
|
||||
blargg_err_t play_( struct Sgc_Emu* this, long count, sample_t* out )
|
||||
{
|
||||
long remain = count;
|
||||
int remain = count;
|
||||
while ( remain )
|
||||
{
|
||||
Buffer_disable_immediate_removal( &this->stereo_buf );
|
||||
remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
|
||||
if ( remain )
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue