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Update libgme to Blargg's Game_Music_Emu 0.6-pre.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Andree Buschmann 2011-08-31 19:19:49 +00:00
parent d089e10403
commit 13cbade08a
68 changed files with 4113 additions and 4893 deletions

View file

@ -9,15 +9,12 @@
#include "gb_apu.h"
#include "gb_cpu.h"
#include "m3u_playlist.h"
/* typedef uint8_t byte; */
typedef short sample_t;
#include "track_filter.h"
enum { joypad_addr = 0xFF00 };
enum { ram_addr = 0xA000 };
enum { hi_page = 0xFF00 - ram_addr };
enum { io_base = 0xFF00 };
enum { buf_size = 2048 };
// Selects which sound hardware to use. AGB hardware is cleaner than the
// others. Doesn't take effect until next start_track().
@ -59,36 +56,19 @@ struct Gbs_Emu {
blip_time_t next_play;
// Sound
long clock_rate_;
long sample_rate_;
int clock_rate_;
int sample_rate_;
unsigned buf_changed_count;
int voice_count_;
int const* voice_types_;
int mute_mask_;
int gain_;
int tempo_;
// track-specific
byte track_count;
volatile bool track_ended;
int current_track_;
blargg_long out_time; // number of samples played since start of track
blargg_long emu_time; // number of samples emulator has generated since start of track
bool emu_track_ended_; // emulator has reached end of track
// fading
blargg_long fade_start;
int fade_step;
// silence detection
// Disable automatic end-of-track detection and skipping of silence at beginning
bool ignore_silence;
int max_initial_silence;
int mute_mask_;
int silence_lookahead; // speed to run emulator when looking ahead for silence
long silence_time; // number of samples where most recent silence began
long silence_count; // number of samples of silence to play before using buf
long buf_remain; // number of samples left in silence buffer
// Larger items at the end
// Header for currently loaded file
struct header_t header;
@ -96,11 +76,12 @@ struct Gbs_Emu {
// M3u Playlist
struct M3u_Playlist m3u;
struct setup_t tfilter;
struct Track_Filter track_filter;
struct Gb_Apu apu;
struct Gb_Cpu cpu;
struct Stereo_Buffer stereo_buf;
sample_t buf [buf_size];
struct Multi_Buffer stereo_buf;
// rom & ram
struct Rom_Data rom;
@ -116,36 +97,48 @@ void Gbs_init( struct Gbs_Emu* this );
void Gbs_stop( struct Gbs_Emu* this );
// Loads a file from memory
blargg_err_t Gbs_load( struct Gbs_Emu* this, void* data, long size );
blargg_err_t Gbs_load_mem( struct Gbs_Emu* this, void* data, long size );
// Set output sample rate. Must be called only once before loading file.
blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, long sample_rate );
blargg_err_t Gbs_set_sample_rate( struct Gbs_Emu* this, int sample_rate );
// Start a track, where 0 is the first track. Also clears warning string.
blargg_err_t Gbs_start_track( struct Gbs_Emu* this, int );
// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
// errors set warning string, and major errors also end track.
blargg_err_t Gbs_play( struct Gbs_Emu* this, long count, sample_t* buf );
blargg_err_t Gbs_play( struct Gbs_Emu* this, int count, sample_t* buf );
// Track status/control
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
long Track_tell( struct Gbs_Emu* this );
int Track_tell( struct Gbs_Emu* this );
// Seek to new time in track. Seeking backwards or far forward can take a while.
blargg_err_t Track_seek( struct Gbs_Emu* this, long msec );
blargg_err_t Track_seek( struct Gbs_Emu* this, int msec );
// Skip n samples
blargg_err_t Track_skip( struct Gbs_Emu* this, long n );
blargg_err_t Track_skip( struct Gbs_Emu* this, int n );
// Set start time and length of track fade out. Once fade ends track_ended() returns
// true. Fade time can be changed while track is playing.
void Track_set_fade( struct Gbs_Emu* this, long start_msec, long length_msec );
void Track_set_fade( struct Gbs_Emu* this, int start_msec, int length_msec );
// True if a track has reached its end
static inline bool Track_ended( struct Gbs_Emu* this )
{
return track_ended( &this->track_filter );
}
// Disables automatic end-of-track detection and skipping of silence at beginning
static inline void Track_ignore_silence( struct Gbs_Emu* this, bool disable )
{
this->track_filter.silence_ignored_ = disable;
}
// Get track length in milliseconds
static inline long Track_get_length( struct Gbs_Emu* this, int n )
static inline int Track_get_length( struct Gbs_Emu* this, int n )
{
long length = 120 * 1000; /* 2 minutes */
int length = 120 * 1000; /* 2 minutes */
if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
struct entry_t* entry = &this->m3u.entries [n];
length = entry->length;
@ -175,19 +168,18 @@ static inline void Sound_set_gain( struct Gbs_Emu* this, int g )
this->gain_ = g;
}
// Emulation (You shouldn't touch these)
blargg_err_t Run_clocks( struct Gbs_Emu* this, blip_time_t duration );
void Set_bank( struct Gbs_Emu* this, int );
void Update_timer( struct Gbs_Emu* this );
blargg_err_t run_clocks( struct Gbs_Emu* this, blip_time_t duration );
void set_bank( struct Gbs_Emu* this, int );
void update_timer( struct Gbs_Emu* this );
// Runs CPU until time becomes >= 0
void Run_cpu( struct Gbs_Emu* this );
void run_cpu( struct Gbs_Emu* this );
// Reads/writes memory and I/O
int Read_mem( struct Gbs_Emu* this, addr_t addr );
void Write_mem( struct Gbs_Emu* this, addr_t addr, int data );
int read_mem( struct Gbs_Emu* this, addr_t addr );
void write_mem( struct Gbs_Emu* this, addr_t addr, int data );
// Current time
static inline blip_time_t Time( struct Gbs_Emu* this )
@ -195,6 +187,6 @@ static inline blip_time_t Time( struct Gbs_Emu* this )
return Cpu_time( &this->cpu ) + this->end_time;
}
void Jsr_then_stop( struct Gbs_Emu* this, byte const [] );
void jsr_then_stop( struct Gbs_Emu* this, byte const [] );
#endif