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Karl Kurbjun's patch #1407719:

Here's another patch for rockboy that adds automatic frameskip (it's pretty
rough as I haven't figured out an accurate timer), fullscreen support on the
H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the
IRAM stuff correct though as it doesn't seem to make much of a difference if
any. I've also added a statistics option that will show how many frames per
second the gameboy is seeing (not what the player is getting) and what the
frameskip is at. When you enable stats sometimes you have to go back into the
menu and then come out to clear erronous values.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Daniel Stenberg 2006-01-20 13:05:52 +00:00
parent c05cd1676f
commit 137fb6cb9f
27 changed files with 490 additions and 213 deletions

View file

@ -3,10 +3,18 @@
#include "pcm.h"
#include "rc.h"
struct pcm pcm;
//#define ONEBUF // Note: I think the single buffer implementation is more responsive with sound(less lag)
// but it creates more choppyness overall to the sound. 2 buffer's don't seem to make
// a difference, but 4 buffers is definately noticable
struct pcm pcm IBSS_ATTR;
bool sound = 1;
#ifdef ONEBUF
#define N_BUFS 1
#else
#define N_BUFS 4
#endif
#define BUF_SIZE 1024
rcvar_t pcm_exports[] =
@ -16,48 +24,62 @@ rcvar_t pcm_exports[] =
#if CONFIG_CODEC == SWCODEC && !defined(SIMULATOR)
static int curbuf,gmcurbuf;
#ifndef ONEBUF
static short curbuf,gmcurbuf;
#else
bool doneplay=0;
#endif
static byte *buf=0;
static short *gmbuf;
static unsigned char *buf=0;
static unsigned short *gmbuf;
static bool newly_started;
void get_more(unsigned char** start, long* size)
{
#ifdef ONEBUF
doneplay=1;
*start = (unsigned char*)(gmbuf);
#else
*start = (unsigned char*)(&gmbuf[pcm.len*curbuf]);
#endif
*size = BUF_SIZE*sizeof(short);
}
void pcm_init(void)
{
if(!sound) return;
newly_started = true;
newly_started = true;
pcm.hz = 11025;
pcm.stereo = 1;
pcm.hz = 11025;
pcm.stereo = 1;
pcm.len = BUF_SIZE;
if(!buf){
buf = my_malloc(pcm.len * N_BUFS);
gmbuf = my_malloc(pcm.len * N_BUFS*sizeof (short));
pcm.buf = buf;
pcm.pos = 0;
curbuf = gmcurbuf= 0;
buf = my_malloc(pcm.len * N_BUFS);
gmbuf = my_malloc(pcm.len * N_BUFS*sizeof (short));
pcm.buf = buf;
pcm.pos = 0;
#ifndef ONEBUF
curbuf = gmcurbuf= 0;
#endif
memset(gmbuf, 0, pcm.len * N_BUFS *sizeof(short));
memset(buf, 0, pcm.len * N_BUFS);
}
rb->pcm_play_stop();
rb->pcm_set_frequency(11025); // 44100 22050 11025
rb->pcm_play_stop();
rb->pcm_set_frequency(11025); // 44100 22050 11025
}
void pcm_close(void)
{
memset(&pcm, 0, sizeof pcm);
newly_started = true;
rb->pcm_play_stop();
memset(&pcm, 0, sizeof pcm);
newly_started = true;
rb->pcm_play_stop();
rb->pcm_set_frequency(44100);
}
void get_more(unsigned char** start, long* size)
{
*start = (unsigned char*)(&gmbuf[pcm.len*curbuf]);
*size = BUF_SIZE*sizeof(short);
}
int pcm_submit(void)
{
@ -66,25 +88,36 @@ int pcm_submit(void)
if (!sound) {
pcm.pos = 0;
return 0;
}
}
if (pcm.pos >= pcm.len) {
curbuf = (curbuf + 1) % N_BUFS;
pcm.buf = buf + pcm.len * curbuf;
pcm.pos = 0;
if (pcm.pos < pcm.len) return 1;
// gotta convert the 8 bit buffer to 16
for(i=0; i<pcm.len;i++)
gmbuf[i+pcm.len*curbuf] = (pcm.buf[i]<<8)-0x8000;
}
#ifndef ONEBUF
curbuf = (curbuf + 1) % N_BUFS;
pcm.buf = buf + pcm.len * curbuf;
#endif
pcm.pos = 0;
// gotta convert the 8 bit buffer to 16
for(i=0; i<pcm.len;i++)
#ifdef ONEBUF
gmbuf[i] = (pcm.buf[i]<<8)-0x8000;
#else
gmbuf[i+pcm.len*curbuf] = (pcm.buf[i]<<8)-0x8000;
#endif
if(newly_started)
{
rb->pcm_play_data(&get_more);
newly_started = false;
}
return 1;
if(newly_started)
{
rb->pcm_play_data(&get_more);
newly_started = false;
}
// this while loop and done play are in place to make sure the sound timing is correct(although it's not)
#ifdef ONEBUF
while(doneplay==0) rb->yield();
doneplay=0;
#endif
return 1;
}
#else
static byte buf1_unal[(BUF_SIZE / sizeof(short)) + 2]; // to make sure 4 byte aligned