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Solitaire: * Even more 'natural' bouncing cards. * Only load the config from disk once, and only save it on exit if it changed.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10949 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-09-15 06:24:36 +00:00
parent 2fb102ef04
commit 1350d57751

View file

@ -591,10 +591,13 @@ enum help solitaire_help( void )
*/
#define CFGFILE_VERSION 0
/* introduce a struct if there's more than one setting */
int draw_type_disk = 0;
int draw_type;
static struct configdata config[] = {
{ TYPE_INT, 0, 1, &draw_type, "draw_type", NULL, NULL }
{ TYPE_INT, 0, 1, &draw_type_disk, "draw_type", NULL, NULL }
};
/* menu return codes */
@ -1072,7 +1075,7 @@ enum { SOLITAIRE_WIN, SOLITAIRE_QUIT, SOLITAIRE_USB };
*/
int bouncing_cards( void )
{
int i, j, x, y, vx, vy, button;
int i, j, x, vx, y, fp_y, fp_vy, button;
/* flush the button queue */
while( ( button = rb->button_get( false ) ) != BUTTON_NONE )
@ -1087,23 +1090,24 @@ int bouncing_cards( void )
for( j = 0; j < SUITS; j++ )
{
x = LCD_WIDTH-(CARD_WIDTH*4+4+MARGIN)+CARD_WIDTH*j+j+1;
y = MARGIN;
fp_y = MARGIN<<8;
vx = rb->rand()%8-5;
if( !vx ) vx = -6;
vy = -rb->rand()%(6<<8);
fp_vy = -rb->rand()%(6<<8);
while( x < LCD_WIDTH && x + CARD_WIDTH > 0 )
{
vy += (1<<8);
fp_vy += 1<<8;
x += vx;
y += vy >> 8;
if( y + CARD_HEIGHT >= LCD_HEIGHT )
fp_y += fp_vy;
if( fp_y >= (LCD_HEIGHT-CARD_HEIGHT) << 8 )
{
vy = -vy*3/4;
y = LCD_HEIGHT - CARD_HEIGHT;
fp_vy = -fp_vy*3/4;
fp_y = (LCD_HEIGHT-CARD_HEIGHT) << 8;
}
y = fp_y >> 8;
draw_card( deck[j*CARDS_PER_SUIT+i], x, y,
false, false, false );
rb->lcd_update_rect( x<0?0:x, y<0?0:y,
@ -1132,9 +1136,6 @@ int solitaire( void )
unsigned char c,h,prevcard;
int biggest_col_length;
configfile_init(rb);
configfile_load(CONFIG_FILENAME, config, 1, 0);
rb->srand( *rb->current_tick );
switch( solitaire_menu( draw_type == 0 ? MENU_BEFOREGAME
: MENU_BEFOREGAMEOP ) )
@ -1147,7 +1148,6 @@ int solitaire( void )
case MENU_OPT:
draw_type = (draw_type+1)%2;
configfile_save(CONFIG_FILENAME, config, 1, 0);
return 0;
}
solitaire_init();
@ -1614,11 +1614,21 @@ enum plugin_status plugin_start( struct plugin_api* api, void* parameter )
rb->splash( HZ, true, "Welcome to Solitaire!" );
configfile_init(rb);
configfile_load(CONFIG_FILENAME, config, 1, 0);
draw_type = draw_type_disk;
/* play the game :)
* Keep playing if a game was won (that means display the menu after
* winning instead of quiting) */
while( ( result = solitaire() ) == SOLITAIRE_WIN );
if (draw_type != draw_type_disk)
{
draw_type_disk = draw_type;
configfile_save(CONFIG_FILENAME, config, 1, 0);
}
/* Exit the plugin */
return ( result == SOLITAIRE_USB ) ? PLUGIN_USB_CONNECTED : PLUGIN_OK;
}