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Use Tremor IMDCT for WMA. Gives a ~20% speedup on ARM and coldfire. All my test samples gave equivilent or better accuracy (>>16 bit), but there may still be problems. Code becomes somewhat less readable since the IMDCT has bits of Vorbis in it, but this is not a serious issue and the old ffmpeg transform remains in SVN if anyone wants it. Also, WMA now passes Vorbis as the fastest transform codec on ARM, although MPC remains the fastest lossy codec overall.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18084 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Giacomelli 2008-07-17 17:43:49 +00:00
parent 5356e6205b
commit 1334738071
15 changed files with 2584 additions and 91 deletions

291
apps/codecs/libwma/misc.h Normal file
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/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: miscellaneous math and prototypes
********************************************************************/
//#include "config-tremor.h"
#ifndef _V_RANDOM_H_
#define _V_RANDOM_H_
//#include "ivorbiscodec.h"
//#include "os_types.h"
//#include "asm_arm.h"
//#include "asm_mcf5249.h"
/* Some prototypes that were not defined elsewhere */
//void *_vorbis_block_alloc(vorbis_block *vb,long bytes);
//void _vorbis_block_ripcord(vorbis_block *vb);
//extern int _ilog(unsigned int v);
#ifndef _V_WIDE_MATH
#define _V_WIDE_MATH
#ifndef _LOW_ACCURACY_
/* 64 bit multiply */
/* #include <sys/types.h> */
#if BYTE_ORDER==LITTLE_ENDIAN
union magic {
struct {
ogg_int32_t lo;
ogg_int32_t hi;
} halves;
ogg_int64_t whole;
};
#elif BYTE_ORDER==BIG_ENDIAN
union magic {
struct {
ogg_int32_t hi;
ogg_int32_t lo;
} halves;
ogg_int64_t whole;
};
#endif
static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
union magic magic;
magic.whole = (ogg_int64_t)x * y;
return magic.halves.hi;
}
static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
return MULT32(x,y)<<1;
}
static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
union magic magic;
magic.whole = (ogg_int64_t)x * y;
return ((ogg_uint32_t)(magic.halves.lo)>>15) | ((magic.halves.hi)<<17);
}
#else
/* 32 bit multiply, more portable but less accurate */
/*
* Note: Precision is biased towards the first argument therefore ordering
* is important. Shift values were chosen for the best sound quality after
* many listening tests.
*/
/*
* For MULT32 and MULT31: The second argument is always a lookup table
* value already preshifted from 31 to 8 bits. We therefore take the
* opportunity to save on text space and use unsigned char for those
* tables in this case.
*/
static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
return (x >> 9) * y; /* y preshifted >>23 */
}
static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
return (x >> 8) * y; /* y preshifted >>23 */
}
static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
return (x >> 6) * y; /* y preshifted >>9 */
}
#endif
/*
* This should be used as a memory barrier, forcing all cached values in
* registers to wr writen back to memory. Might or might not be beneficial
* depending on the architecture and compiler.
*/
#define MB()
/*
* The XPROD functions are meant to optimize the cross products found all
* over the place in mdct.c by forcing memory operation ordering to avoid
* unnecessary register reloads as soon as memory is being written to.
* However this is only beneficial on CPUs with a sane number of general
* purpose registers which exclude the Intel x86. On Intel, better let the
* compiler actually reload registers directly from original memory by using
* macros.
*/
/* replaced XPROD32 with a macro to avoid memory reference
_x, _y are the results (must be l-values) */
#define XPROD32(_a, _b, _t, _v, _x, _y) \
{ (_x)=MULT32(_a,_t)+MULT32(_b,_v); \
(_y)=MULT32(_b,_t)-MULT32(_a,_v); }
#ifdef __i386__
#define XPROD31(_a, _b, _t, _v, _x, _y) \
{ *(_x)=MULT31(_a,_t)+MULT31(_b,_v); \
*(_y)=MULT31(_b,_t)-MULT31(_a,_v); }
#define XNPROD31(_a, _b, _t, _v, _x, _y) \
{ *(_x)=MULT31(_a,_t)-MULT31(_b,_v); \
*(_y)=MULT31(_b,_t)+MULT31(_a,_v); }
#else
static inline void XPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
*x = MULT31(a, t) + MULT31(b, v);
*y = MULT31(b, t) - MULT31(a, v);
}
static inline void XNPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
*x = MULT31(a, t) - MULT31(b, v);
*y = MULT31(b, t) + MULT31(a, v);
}
#endif
#ifndef _V_VECT_OPS
#define _V_VECT_OPS
static inline
void vect_add(ogg_int32_t *x, ogg_int32_t *y, int n)
{
while (n>0) {
*x++ += *y++;
n--;
}
}
static inline
void vect_copy(ogg_int32_t *x, ogg_int32_t *y, int n)
{
while (n>0) {
*x++ = *y++;
n--;
}
}
static inline
void vect_mult_fw(ogg_int32_t *data, LOOKUP_T *window, int n)
{
while(n>0) {
*data = MULT31(*data, *window);
data++;
window++;
n--;
}
}
static inline
void vect_mult_bw(ogg_int32_t *data, LOOKUP_T *window, int n)
{
while(n>0) {
*data = MULT31(*data, *window);
data++;
window--;
n--;
}
}
#endif
#endif
#ifndef _V_CLIP_MATH
#define _V_CLIP_MATH
static inline ogg_int32_t CLIP_TO_15(ogg_int32_t x) {
int ret=x;
ret-= ((x<=32767)-1)&(x-32767);
ret-= ((x>=-32768)-1)&(x+32768);
return(ret);
}
#endif
static inline ogg_int32_t VFLOAT_MULT(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t b,ogg_int32_t bp,
ogg_int32_t *p){
if(a && b){
#ifndef _LOW_ACCURACY_
*p=ap+bp+32;
return MULT32(a,b);
#else
*p=ap+bp+31;
return (a>>15)*(b>>16);
#endif
}else
return 0;
}
/*static inline ogg_int32_t VFLOAT_MULTI(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t i,
ogg_int32_t *p){
int ip=_ilog(abs(i))-31;
return VFLOAT_MULT(a,ap,i<<-ip,ip,p);
}
*/
static inline ogg_int32_t VFLOAT_ADD(ogg_int32_t a,ogg_int32_t ap,
ogg_int32_t b,ogg_int32_t bp,
ogg_int32_t *p){
if(!a){
*p=bp;
return b;
}else if(!b){
*p=ap;
return a;
}
/* yes, this can leak a bit. */
if(ap>bp){
int shift=ap-bp+1;
*p=ap+1;
a>>=1;
if(shift<32){
b=(b+(1<<(shift-1)))>>shift;
}else{
b=0;
}
}else{
int shift=bp-ap+1;
*p=bp+1;
b>>=1;
if(shift<32){
a=(a+(1<<(shift-1)))>>shift;
}else{
a=0;
}
}
a+=b;
if((a&0xc0000000)==0xc0000000 ||
(a&0xc0000000)==0){
a<<=1;
(*p)--;
}
return(a);
}
#ifdef __GNUC__
#if __GNUC__ >= 3
#define EXPECT(a, b) __builtin_expect((a), (b))
#else
#define EXPECT(a, b) (a)
#endif
#else
#define EXPECT(a, b) (a)
#endif
#endif