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Use Tremor IMDCT for WMA. Gives a ~20% speedup on ARM and coldfire. All my test samples gave equivilent or better accuracy (>>16 bit), but there may still be problems. Code becomes somewhat less readable since the IMDCT has bits of Vorbis in it, but this is not a serious issue and the old ffmpeg transform remains in SVN if anyone wants it. Also, WMA now passes Vorbis as the fastest transform codec on ARM, although MPC remains the fastest lossy codec overall.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18084 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Giacomelli 2008-07-17 17:43:49 +00:00
parent 5356e6205b
commit 1334738071
15 changed files with 2584 additions and 91 deletions

View file

@ -0,0 +1,343 @@
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: arm7 and later wide math functions
********************************************************************/
#ifdef CPU_ARM
#if !defined(_V_WIDE_MATH) && !defined(_LOW_ACCURACY_)
#define _V_WIDE_MATH
static inline ogg_int32_t MULT32(ogg_int32_t x, ogg_int32_t y) {
int lo,hi;
asm volatile("smull\t%0, %1, %2, %3"
: "=&r"(lo),"=&r"(hi)
: "%r"(x),"r"(y)
: "cc");
return(hi);
}
static inline ogg_int32_t MULT31(ogg_int32_t x, ogg_int32_t y) {
return MULT32(x,y)<<1;
}
static inline ogg_int32_t MULT31_SHIFT15(ogg_int32_t x, ogg_int32_t y) {
int lo,hi;
asm volatile("smull %0, %1, %2, %3\n\t"
"movs %0, %0, lsr #15\n\t"
"adc %1, %0, %1, lsl #17\n\t"
: "=&r"(lo),"=&r"(hi)
: "%r"(x),"r"(y)
: "cc");
return(hi);
}
#define MB() asm volatile ("" : : : "memory")
#define XPROD32(a, b, t, v, x, y) \
{ \
long l; \
asm( "smull %0, %1, %4, %6\n\t" \
"smlal %0, %1, %5, %7\n\t" \
"rsb %3, %4, #0\n\t" \
"smull %0, %2, %5, %6\n\t" \
"smlal %0, %2, %3, %7" \
: "=&r" (l), "=&r" (x), "=&r" (y), "=r" ((a)) \
: "3" ((a)), "r" ((b)), "r" ((t)), "r" ((v)) \
: "cc" ); \
}
static inline void XPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
int x1, y1, l;
asm( "smull %0, %1, %4, %6\n\t"
"smlal %0, %1, %5, %7\n\t"
"rsb %3, %4, #0\n\t"
"smull %0, %2, %5, %6\n\t"
"smlal %0, %2, %3, %7"
: "=&r" (l), "=&r" (x1), "=&r" (y1), "=r" (a)
: "3" (a), "r" (b), "r" (t), "r" (v)
: "cc" );
*x = x1 << 1;
MB();
*y = y1 << 1;
}
static inline void XNPROD31(ogg_int32_t a, ogg_int32_t b,
ogg_int32_t t, ogg_int32_t v,
ogg_int32_t *x, ogg_int32_t *y)
{
int x1, y1, l;
asm( "rsb %2, %4, #0\n\t"
"smull %0, %1, %3, %5\n\t"
"smlal %0, %1, %2, %6\n\t"
"smull %0, %2, %4, %5\n\t"
"smlal %0, %2, %3, %6"
: "=&r" (l), "=&r" (x1), "=&r" (y1)
: "r" (a), "r" (b), "r" (t), "r" (v)
: "cc" );
*x = x1 << 1;
MB();
*y = y1 << 1;
}
#ifndef _V_VECT_OPS
#define _V_VECT_OPS
/* asm versions of vector operations for block.c, window.c */
static inline
void vect_add(ogg_int32_t *x, ogg_int32_t *y, int n)
{
while (n>=4) {
asm volatile ("ldmia %[x], {r0, r1, r2, r3};"
"ldmia %[y]!, {r4, r5, r6, r7};"
"add r0, r0, r4;"
"add r1, r1, r5;"
"add r2, r2, r6;"
"add r3, r3, r7;"
"stmia %[x]!, {r0, r1, r2, r3};"
: [x] "+r" (x), [y] "+r" (y)
: : "r0", "r1", "r2", "r3",
"r4", "r5", "r6", "r7",
"memory");
n -= 4;
}
/* add final elements */
while (n>0) {
*x++ += *y++;
n--;
}
}
static inline
void vect_copy(ogg_int32_t *x, ogg_int32_t *y, int n)
{
while (n>=4) {
asm volatile ("ldmia %[y]!, {r0, r1, r2, r3};"
"stmia %[x]!, {r0, r1, r2, r3};"
: [x] "+r" (x), [y] "+r" (y)
: : "r0", "r1", "r2", "r3",
"memory");
n -= 4;
}
/* copy final elements */
while (n>0) {
*x++ = *y++;
n--;
}
}
static inline
void vect_mult_fw(ogg_int32_t *data, LOOKUP_T *window, int n)
{
while (n>=4) {
asm volatile ("ldmia %[d], {r0, r1, r2, r3};"
"ldmia %[w]!, {r4, r5, r6, r7};"
"smull r8, r9, r0, r4;"
"mov r0, r9, lsl #1;"
"smull r8, r9, r1, r5;"
"mov r1, r9, lsl #1;"
"smull r8, r9, r2, r6;"
"mov r2, r9, lsl #1;"
"smull r8, r9, r3, r7;"
"mov r3, r9, lsl #1;"
"stmia %[d]!, {r0, r1, r2, r3};"
: [d] "+r" (data), [w] "+r" (window)
: : "r0", "r1", "r2", "r3",
"r4", "r5", "r6", "r7", "r8", "r9",
"memory", "cc");
n -= 4;
}
while(n>0) {
*data = MULT31(*data, *window);
data++;
window++;
n--;
}
}
static inline
void vect_mult_bw(ogg_int32_t *data, LOOKUP_T *window, int n)
{
while (n>=4) {
asm volatile ("ldmia %[d], {r0, r1, r2, r3};"
"ldmda %[w]!, {r4, r5, r6, r7};"
"smull r8, r9, r0, r7;"
"mov r0, r9, lsl #1;"
"smull r8, r9, r1, r6;"
"mov r1, r9, lsl #1;"
"smull r8, r9, r2, r5;"
"mov r2, r9, lsl #1;"
"smull r8, r9, r3, r4;"
"mov r3, r9, lsl #1;"
"stmia %[d]!, {r0, r1, r2, r3};"
: [d] "+r" (data), [w] "+r" (window)
: : "r0", "r1", "r2", "r3",
"r4", "r5", "r6", "r7", "r8", "r9",
"memory", "cc");
n -= 4;
}
while(n>0) {
*data = MULT31(*data, *window);
data++;
window--;
n--;
}
}
#endif
#endif
#ifndef _V_CLIP_MATH
#define _V_CLIP_MATH
static inline ogg_int32_t CLIP_TO_15(ogg_int32_t x) {
int tmp;
asm volatile("subs %1, %0, #32768\n\t"
"movpl %0, #0x7f00\n\t"
"orrpl %0, %0, #0xff\n"
"adds %1, %0, #32768\n\t"
"movmi %0, #0x8000"
: "+r"(x),"=r"(tmp)
:
: "cc");
return(x);
}
#endif
#ifndef _V_LSP_MATH_ASM
#define _V_LSP_MATH_ASM
static inline void lsp_loop_asm(ogg_uint32_t *qip,ogg_uint32_t *pip,
ogg_int32_t *qexpp,
ogg_int32_t *ilsp,ogg_int32_t wi,
ogg_int32_t m){
ogg_uint32_t qi=*qip,pi=*pip;
ogg_int32_t qexp=*qexpp;
asm("mov r0,%3;"
"mov r1,%5,asr#1;"
"add r0,r0,r1,lsl#3;"
"1:"
"ldmdb r0!,{r1,r3};"
"subs r1,r1,%4;" //ilsp[j]-wi
"rsbmi r1,r1,#0;" //labs(ilsp[j]-wi)
"umull %0,r2,r1,%0;" //qi*=labs(ilsp[j]-wi)
"subs r1,r3,%4;" //ilsp[j+1]-wi
"rsbmi r1,r1,#0;" //labs(ilsp[j+1]-wi)
"umull %1,r3,r1,%1;" //pi*=labs(ilsp[j+1]-wi)
"cmn r2,r3;" // shift down 16?
"beq 0f;"
"add %2,%2,#16;"
"mov %0,%0,lsr #16;"
"orr %0,%0,r2,lsl #16;"
"mov %1,%1,lsr #16;"
"orr %1,%1,r3,lsl #16;"
"0:"
"cmp r0,%3;\n"
"bhi 1b;\n"
// odd filter assymetry
"ands r0,%5,#1;\n"
"beq 2f;\n"
"add r0,%3,%5,lsl#2;\n"
"ldr r1,[r0,#-4];\n"
"mov r0,#0x4000;\n"
"subs r1,r1,%4;\n" //ilsp[j]-wi
"rsbmi r1,r1,#0;\n" //labs(ilsp[j]-wi)
"umull %0,r2,r1,%0;\n" //qi*=labs(ilsp[j]-wi)
"umull %1,r3,r0,%1;\n" //pi*=labs(ilsp[j+1]-wi)
"cmn r2,r3;\n" // shift down 16?
"beq 2f;\n"
"add %2,%2,#16;\n"
"mov %0,%0,lsr #16;\n"
"orr %0,%0,r2,lsl #16;\n"
"mov %1,%1,lsr #16;\n"
"orr %1,%1,r3,lsl #16;\n"
//qi=(pi>>shift)*labs(ilsp[j]-wi);
//pi=(qi>>shift)*labs(ilsp[j+1]-wi);
//qexp+=shift;
//}
/* normalize to max 16 sig figs */
"2:"
"mov r2,#0;"
"orr r1,%0,%1;"
"tst r1,#0xff000000;"
"addne r2,r2,#8;"
"movne r1,r1,lsr #8;"
"tst r1,#0x00f00000;"
"addne r2,r2,#4;"
"movne r1,r1,lsr #4;"
"tst r1,#0x000c0000;"
"addne r2,r2,#2;"
"movne r1,r1,lsr #2;"
"tst r1,#0x00020000;"
"addne r2,r2,#1;"
"movne r1,r1,lsr #1;"
"tst r1,#0x00010000;"
"addne r2,r2,#1;"
"mov %0,%0,lsr r2;"
"mov %1,%1,lsr r2;"
"add %2,%2,r2;"
: "+r"(qi),"+r"(pi),"+r"(qexp)
: "r"(ilsp),"r"(wi),"r"(m)
: "r0","r1","r2","r3","cc");
*qip=qi;
*pip=pi;
*qexpp=qexp;
}
static inline void lsp_norm_asm(ogg_uint32_t *qip,ogg_int32_t *qexpp){
ogg_uint32_t qi=*qip;
ogg_int32_t qexp=*qexpp;
asm("tst %0,#0x0000ff00;"
"moveq %0,%0,lsl #8;"
"subeq %1,%1,#8;"
"tst %0,#0x0000f000;"
"moveq %0,%0,lsl #4;"
"subeq %1,%1,#4;"
"tst %0,#0x0000c000;"
"moveq %0,%0,lsl #2;"
"subeq %1,%1,#2;"
"tst %0,#0x00008000;"
"moveq %0,%0,lsl #1;"
"subeq %1,%1,#1;"
: "+r"(qi),"+r"(qexp)
:
: "cc");
*qip=qi;
*qexpp=qexp;
}
#endif
#endif