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Removed flicker on player sim.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5884 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-02-10 21:45:21 +00:00
parent 54828b7717
commit 1231e934d6

View file

@ -343,14 +343,27 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
}
rb->lcd_update();
#else
rb->lcd_clear_display();
if (t_disp>0)
{
if (t_disp == DISP_TIME)
{
rb->snprintf(buffer, 30, "x%d", xs);
rb->lcd_puts(0, 0, buffer);
rb->snprintf(buffer, 30, "y%d", ys);
rb->lcd_puts(8, 0, buffer);
rb->snprintf(buffer, 30, "z%d", zs);
rb->lcd_puts(0, 1, buffer);
rb->snprintf(buffer, 30, "h%d", highspeed);
rb->lcd_puts(8, 1, buffer);
}
t_disp--;
rb->snprintf(buffer, 30, "x%d y%d", xs, ys);
rb->lcd_puts(0, 0, buffer);
rb->snprintf(buffer, 30, "z%d h%d", zs, highspeed);
rb->lcd_puts(0, 1, buffer);
if (t_disp == 0)
{
rb->lcd_puts(0, 0, " ");
rb->lcd_puts(8, 0, " ");
rb->lcd_puts(0, 1, " ");
rb->lcd_puts(8, 1, " ");
}
}
pgfx_display(3, 0);
#endif