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Implement remove_thread for SDL simulator

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12971 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Steve Bavin 2007-03-30 16:02:42 +00:00
parent a452f73e44
commit 11fa3a871c
2 changed files with 5 additions and 7 deletions

View file

@ -251,13 +251,6 @@ const char* const dir_thumbnail_name = "_dirname.talk";
const char* const file_thumbnail_ext = ".talk";
#endif
/* FIXME: this shoudn't be a stub, rather the real thing.
I'm afraid on Win32/X11 it'll be hard to kill a thread from outside. */
void remove_thread(int threadnum)
{
(void)threadnum;
}
/* assure an unused place to direct virtual pointers to */
#define VIRT_SIZE 0xFFFF /* more than enough for our string ID range */
unsigned char vp_dummy[VIRT_SIZE];

View file

@ -93,3 +93,8 @@ void init_threads(void)
exit(-1);
}
}
void remove_thread(struct thread_entry *thread)
{
SDL_KillThread((SDL_Thread*) thread);
}