forked from len0rd/rockbox
Removed a heapload of TABs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7130 a1c6a512-1295-4272-9138-f99709370657
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6a8cf45052
commit
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1 changed files with 38 additions and 38 deletions
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@ -297,62 +297,62 @@ static void cube_viewport(void)
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#if LCD_DEPTH > 1
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static int compfunc(const void * a, const void * b)
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{
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return ((struct zsort *)b)->sum - ((struct zsort *)a)->sum;
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return ((struct zsort *)b)->sum - ((struct zsort *)a)->sum;
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}
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#endif
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static void cube_draw(void)
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{
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int i;
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int i;
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#if LCD_DEPTH > 1
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int place;
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struct zsort z_avgs_f[6];
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struct zsort z_avgs_f[6];
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if (solid)
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{
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for (i = 0; i < 6; i++)
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{
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z_avgs_f[i].place = i;
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z_avgs_f[i].sum = point3D[faces[i].corner1].z
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for (i = 0; i < 6; i++)
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{
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z_avgs_f[i].place = i;
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z_avgs_f[i].sum = point3D[faces[i].corner1].z
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+ point3D[faces[i].corner2].z
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+ point3D[faces[i].corner3].z
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+ point3D[faces[i].corner4].z;
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}
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rb->qsort(z_avgs_f, 6, sizeof(struct zsort), compfunc);
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rb->qsort(z_avgs_f, 6, sizeof(struct zsort), compfunc);
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for (i = 3; i < 6; i++)
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for (i = 3; i < 6; i++)
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{ /* we can only see the front 3 faces at best */
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switch(z_avgs_f[i].place)
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switch(z_avgs_f[i].place)
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{
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case 0:
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case 1:
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rb->lcd_set_foreground(2*MAX_LEVEL/3);
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break;
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case 2:
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case 3:
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rb->lcd_set_foreground(MAX_LEVEL/3);
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break;
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case 4:
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case 5:
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rb->lcd_set_foreground(0);
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break;
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}
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place = z_avgs_f[i].place;
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xlcd_filltriangle(point2D[faces[place].corner1].x,
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point2D[faces[place].corner1].y,
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point2D[faces[place].corner2].x,
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point2D[faces[place].corner2].y,
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point2D[faces[place].corner3].x,
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point2D[faces[place].corner3].y);
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xlcd_filltriangle(point2D[faces[place].corner1].x,
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point2D[faces[place].corner1].y,
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point2D[faces[place].corner3].x,
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point2D[faces[place].corner3].y,
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point2D[faces[place].corner4].x,
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point2D[faces[place].corner4].y);
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}
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rb->lcd_set_foreground(0);
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case 0:
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case 1:
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rb->lcd_set_foreground(2*MAX_LEVEL/3);
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break;
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case 2:
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case 3:
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rb->lcd_set_foreground(MAX_LEVEL/3);
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break;
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case 4:
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case 5:
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rb->lcd_set_foreground(0);
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break;
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}
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place = z_avgs_f[i].place;
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xlcd_filltriangle(point2D[faces[place].corner1].x,
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point2D[faces[place].corner1].y,
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point2D[faces[place].corner2].x,
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point2D[faces[place].corner2].y,
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point2D[faces[place].corner3].x,
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point2D[faces[place].corner3].y);
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xlcd_filltriangle(point2D[faces[place].corner1].x,
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point2D[faces[place].corner1].y,
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point2D[faces[place].corner3].x,
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point2D[faces[place].corner3].y,
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point2D[faces[place].corner4].x,
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point2D[faces[place].corner4].y);
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}
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rb->lcd_set_foreground(0);
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}
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else
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#endif /* LCD_DEPTH > 1 */
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