forked from len0rd/rockbox
added xrick game
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
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6f1e67e5e3
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88 changed files with 16514 additions and 62 deletions
290
apps/plugins/xrick/scr_getname.c
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290
apps/plugins/xrick/scr_getname.c
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/*
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* xrick/scr_getname.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
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* Copyright (C) 2008-2014 Pierluigi Vicinanza.
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* All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include "xrick/screens.h"
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#include "xrick/game.h"
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#include "xrick/draw.h"
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#include "xrick/control.h"
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#include "xrick/data/pics.h"
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#include "xrick/system/system.h"
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/*
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* local vars
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*/
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static U8 seq = 0;
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static U8 x, y, p;
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static U8 player_name[HISCORE_NAME_SIZE];
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#define TILE_POINTER '\072'
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#define TILE_CURSOR '\073'
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#define TOPLEFT_X 116
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#define TOPLEFT_Y 64
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#define NAMEPOS_X 120
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#define NAMEPOS_Y 160
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#define AUTOREPEAT_TMOUT 100
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/*
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* prototypes
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*/
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static void pointer_show(bool);
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static void name_update(void);
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static void name_draw(void);
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/*
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* Get name
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*
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* return: 0 while running, 1 when finished.
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*/
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U8
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screen_getname(void)
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{
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static U32 tm = 0;
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U8 i, j;
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if (seq == 0)
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{
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/* figure out if this is a high score */
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if (game_score < screen_highScores[screen_nbr_hiscores - 1].score)
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return SCREEN_DONE;
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/* prepare */
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draw_tilesBank = 0;
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#ifdef GFXPC
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draw_filter = 0xffff;
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#endif
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for (i = 0; i < HISCORE_NAME_SIZE; i++)
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{
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player_name[i] = '@';
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}
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x = 5, y = 4, p = 0;
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game_rects = &draw_SCREENRECT;
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seq = 1;
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}
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switch (seq)
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{
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case 1: /* prepare screen */
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{
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sysvid_clear();
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#ifdef GFXPC
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draw_setfb(32, 8);
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draw_filter = 0xaaaa; /* red */
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draw_tilesListImm(screen_congrats);
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#endif
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#ifdef GFXST
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draw_pic(pic_congrats);
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#endif
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draw_setfb(72, 40);
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#ifdef GFXPC
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draw_filter = 0xffff; /* yellow */
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#endif
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draw_tilesListImm((U8 *)"PLEASE@ENTER@YOUR@NAME\376");
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#ifdef GFXPC
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draw_filter = 0x5555; /* green */
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#endif
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for (i = 0; i < 6; i++)
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{
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for (j = 0; j < 4; j++)
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{
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draw_setfb(TOPLEFT_X + i * 8 * 2, TOPLEFT_Y + j * 8 * 2);
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draw_tile('A' + i + j * 6);
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}
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}
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draw_setfb(TOPLEFT_X, TOPLEFT_Y + 64);
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#ifdef GFXST
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draw_tilesListImm((U8 *)"Y@Z@.@@@\074\373\374\375\376");
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#endif
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#ifdef GFXPC
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draw_tilesListImm((U8 *)"Y@Z@.@@@\074@\075@\376");
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#endif
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name_draw();
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pointer_show(true);
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seq = 2;
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break;
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}
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case 2: /* wait for key pressed */
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{
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if (control_test(Control_FIRE))
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seq = 3;
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if (control_test(Control_UP)) {
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if (y > 0) {
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pointer_show(false);
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y--;
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pointer_show(true);
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tm = sys_gettime();
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}
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seq = 4;
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}
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if (control_test(Control_DOWN)) {
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if (y < 4) {
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pointer_show(false);
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y++;
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pointer_show(true);
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tm = sys_gettime();
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}
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seq = 5;
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}
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if (control_test(Control_LEFT)) {
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if (x > 0) {
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pointer_show(false);
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x--;
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pointer_show(true);
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tm = sys_gettime();
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}
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seq = 6;
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}
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if (control_test(Control_RIGHT)) {
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if (x < 5) {
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pointer_show(false);
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x++;
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pointer_show(true);
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tm = sys_gettime();
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}
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seq = 7;
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}
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break;
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}
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case 3: /* wait for FIRE released */
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{
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if (!(control_test(Control_FIRE)))
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{
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if (x == 5 && y == 4)
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{ /* end */
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i = 0;
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while (game_score < screen_highScores[i].score) i++;
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j = 7;
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while (j > i)
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{
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screen_highScores[j].score = screen_highScores[j - 1].score;
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for (x = 0; x < HISCORE_NAME_SIZE; x++)
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{
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screen_highScores[j].name[x] = screen_highScores[j - 1].name[x];
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}
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j--;
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}
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screen_highScores[i].score = game_score;
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for (x = 0; x < HISCORE_NAME_SIZE; x++)
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{
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screen_highScores[i].name[x] = player_name[x];
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}
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seq = 99;
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}
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else
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{
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name_update();
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name_draw();
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seq = 2;
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}
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}
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break;
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}
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case 4: /* wait for UP released */
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{
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if (!(control_test(Control_UP)) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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break;
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}
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case 5: /* wait for DOWN released */
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{
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if (!(control_test(Control_DOWN)) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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break;
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}
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case 6: /* wait for LEFT released */
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{
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if (!(control_test(Control_LEFT)) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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break;
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}
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case 7: /* wait for RIGHT released */
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{
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if (!(control_test(Control_RIGHT)) ||
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sys_gettime() - tm > AUTOREPEAT_TMOUT)
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seq = 2;
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break;
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}
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}
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if (control_test(Control_EXIT)) /* check for exit request */
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return SCREEN_EXIT;
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if (seq == 99) { /* seq 99, we're done */
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sysvid_clear();
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seq = 0;
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return SCREEN_DONE;
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}
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else
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return SCREEN_RUNNING;
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}
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static void
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pointer_show(bool show)
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{
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draw_setfb(TOPLEFT_X + x * 8 * 2, TOPLEFT_Y + y * 8 * 2 + 8);
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#ifdef GFXPC
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draw_filter = 0xaaaa; /* red */
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#endif
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draw_tile(show? TILE_POINTER:'@');
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}
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static void
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name_update(void)
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{
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U8 i;
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i = x + y * 6;
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if (i < 26 && p < 10)
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player_name[p++] = 'A' + i;
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if (i == 26 && p < 10)
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player_name[p++] = '.';
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if (i == 27 && p < 10)
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player_name[p++] = '@';
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if (i == 28 && p > 0) {
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p--;
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}
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}
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static void
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name_draw(void)
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{
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U8 i;
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draw_setfb(NAMEPOS_X, NAMEPOS_Y);
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#ifdef GFXPC
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draw_filter = 0xaaaa; /* red */
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#endif
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for (i = 0; i < p; i++)
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draw_tile(player_name[i]);
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for (i = p; i < 10; i++)
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draw_tile(TILE_CURSOR);
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#ifdef GFXST
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draw_setfb(NAMEPOS_X, NAMEPOS_Y + 8);
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for (i = 0; i < 10; i++)
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draw_tile('@');
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draw_setfb(NAMEPOS_X + 8 * (p < 9 ? p : 9), NAMEPOS_Y + 8);
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draw_tile(TILE_POINTER);
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#endif
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}
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/* eof */
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