forked from len0rd/rockbox
added xrick game
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
This commit is contained in:
parent
6f1e67e5e3
commit
102c374248
88 changed files with 16514 additions and 62 deletions
165
apps/plugins/xrick/resources.h
Normal file
165
apps/plugins/xrick/resources.h
Normal file
|
@ -0,0 +1,165 @@
|
|||
/*
|
||||
* xrick/resources.h
|
||||
*
|
||||
* Copyright (C) 2008-2014 Pierluigi Vicinanza. All rights reserved.
|
||||
*
|
||||
* The use and distribution terms for this software are contained in the file
|
||||
* named README, which can be found in the root of this distribution. By
|
||||
* using this software in any fashion, you are agreeing to be bound by the
|
||||
* terms of this license.
|
||||
*
|
||||
* You must not remove this notice, or any other, from this software.
|
||||
*/
|
||||
|
||||
#ifndef _RESOURCES_H
|
||||
#define _RESOURCES_H
|
||||
|
||||
#include "xrick/config.h"
|
||||
#include "xrick/screens.h"
|
||||
#include "xrick/system/basic_types.h"
|
||||
|
||||
/*
|
||||
* All data is assumed to be Little Endian
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
U8 magic[4];
|
||||
U8 version[2];
|
||||
U8 resourceId[2];
|
||||
} resource_header_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
U8 w;
|
||||
U8 h;
|
||||
U8 spr[2];
|
||||
U8 sni[2];
|
||||
U8 trig_w;
|
||||
U8 trig_h;
|
||||
U8 snd;
|
||||
} resource_entdata_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
U8 x[2];
|
||||
U8 y[2];
|
||||
U8 row[2];
|
||||
U8 submap[2];
|
||||
U8 tuneId[2];
|
||||
} resource_map_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
U8 page[2];
|
||||
U8 bnum[2];
|
||||
U8 connect[2];
|
||||
U8 mark[2];
|
||||
} resource_submap_t;
|
||||
|
||||
typedef struct {
|
||||
U8 count[2];
|
||||
U8 dx[2];
|
||||
U8 dy[2];
|
||||
U8 base[2];
|
||||
} resource_imapsteps_t;
|
||||
|
||||
typedef struct {
|
||||
U8 width[2];
|
||||
U8 height[2];
|
||||
U8 xPos[2];
|
||||
U8 yPos[2];
|
||||
} resource_pic_t;
|
||||
|
||||
typedef struct {
|
||||
U8 score[4];
|
||||
U8 name[HISCORE_NAME_SIZE];
|
||||
} resource_hiscore_t;
|
||||
|
||||
#ifdef GFXPC
|
||||
typedef struct {
|
||||
U8 mask[2];
|
||||
U8 pict[2];
|
||||
} resource_spriteX_t;
|
||||
#endif /* GFXPC */
|
||||
|
||||
extern const U8 resource_magic[4];
|
||||
|
||||
enum
|
||||
{
|
||||
DATA_VERSION = 3,
|
||||
|
||||
/* "bootstrap" file */
|
||||
Resource_FILELIST = 0,
|
||||
|
||||
/* graphics, misc, texts */
|
||||
Resource_PALETTE,
|
||||
Resource_ENTDATA,
|
||||
Resource_SPRSEQ,
|
||||
Resource_MVSTEP,
|
||||
Resource_MAPS,
|
||||
Resource_SUBMAPS,
|
||||
Resource_CONNECT,
|
||||
Resource_BNUMS,
|
||||
Resource_BLOCKS,
|
||||
Resource_MARKS,
|
||||
Resource_EFLGC,
|
||||
Resource_IMAPSL,
|
||||
Resource_IMAPSTEPS,
|
||||
Resource_IMAPSOFS,
|
||||
Resource_IMAPTEXT,
|
||||
Resource_GAMEOVERTXT,
|
||||
Resource_PAUSEDTXT,
|
||||
Resource_SPRITESDATA,
|
||||
Resource_TILESDATA,
|
||||
Resource_HIGHSCORES,
|
||||
Resource_IMGSPLASH,
|
||||
Resource_PICHAF, /* ST version only */
|
||||
Resource_PICCONGRATS, /* ST version only */
|
||||
Resource_PICSPLASH, /* ST version only */
|
||||
Resource_IMAINHOFT, /* PC version only */
|
||||
Resource_IMAINRDT, /* PC version only */
|
||||
Resource_IMAINCDC, /* PC version only */
|
||||
Resource_SCREENCONGRATS, /* PC version only */
|
||||
|
||||
/* sounds */
|
||||
Resource_SOUNDBOMBSHHT,
|
||||
Resource_SOUNDBONUS,
|
||||
Resource_SOUNDBOX,
|
||||
Resource_SOUNDBULLET,
|
||||
Resource_SOUNDCRAWL,
|
||||
Resource_SOUNDDIE,
|
||||
Resource_SOUNDENTITY0,
|
||||
Resource_SOUNDENTITY1,
|
||||
Resource_SOUNDENTITY2,
|
||||
Resource_SOUNDENTITY3,
|
||||
Resource_SOUNDENTITY4,
|
||||
Resource_SOUNDENTITY5,
|
||||
Resource_SOUNDENTITY6,
|
||||
Resource_SOUNDENTITY7,
|
||||
Resource_SOUNDENTITY8,
|
||||
Resource_SOUNDEXPLODE,
|
||||
Resource_SOUNDGAMEOVER,
|
||||
Resource_SOUNDJUMP,
|
||||
Resource_SOUNDPAD,
|
||||
Resource_SOUNDSBONUS1,
|
||||
Resource_SOUNDSBONUS2,
|
||||
Resource_SOUNDSTICK,
|
||||
Resource_SOUNDTUNE0,
|
||||
Resource_SOUNDTUNE1,
|
||||
Resource_SOUNDTUNE2,
|
||||
Resource_SOUNDTUNE3,
|
||||
Resource_SOUNDTUNE4,
|
||||
Resource_SOUNDTUNE5,
|
||||
Resource_SOUNDWALK,
|
||||
|
||||
Resource_MAX_COUNT,
|
||||
};
|
||||
|
||||
#define BOOTSTRAP_RESOURCE_NAME "filelist.dat"
|
||||
|
||||
bool resources_load(void);
|
||||
void resources_unload(void);
|
||||
|
||||
#endif /* ndef _RESOURCES_H */
|
||||
|
||||
/* eof */
|
Loading…
Add table
Add a link
Reference in a new issue