forked from len0rd/rockbox
added xrick game
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
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88 changed files with 16514 additions and 62 deletions
109
apps/plugins/xrick/e_box.c
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109
apps/plugins/xrick/e_box.c
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/*
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* xrick/e_box.c
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
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* Copyright (C) 2008-2014 Pierluigi Vicinanza.
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* All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#include "xrick/e_box.h"
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#include "xrick/game.h"
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#include "xrick/ents.h"
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#include "xrick/e_bullet.h"
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#include "xrick/e_bomb.h"
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#include "xrick/e_rick.h"
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#include "xrick/maps.h"
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#include "xrick/util.h"
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/*
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* FIXME this is because the same structure is used
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* for all entities. Need to replace this w/ an inheritance
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* solution.
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*/
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#define cnt c1
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/*
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* Constants
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*/
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#define SEQ_INIT 0x0A
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/*
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* Prototypes
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*/
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static void explode(U8);
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/*
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* Entity action
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*
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* ASM 245A
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*/
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void
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e_box_action(U8 e)
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{
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static U8 sp[] = {0x24, 0x25, 0x26, 0x27, 0x28}; /* explosion sprites sequence */
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if (ent_ents[e].n & ENT_LETHAL) {
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/*
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* box is lethal i.e. exploding
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* play sprites sequence then stop
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*/
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ent_ents[e].sprite = sp[ent_ents[e].cnt >> 1];
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if (--ent_ents[e].cnt == 0) {
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ent_ents[e].n = 0;
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map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT;
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}
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} else {
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/*
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* not lethal: check to see if triggered
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*/
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if (e_rick_boxtest(e)) {
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/* rick: collect bombs or bullets and stop */
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#ifdef ENABLE_SOUND
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syssnd_play(soundBox, 1);
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#endif
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if (ent_ents[e].n == 0x10)
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game_bombs = GAME_BOMBS_INIT;
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else /* 0x11 */
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game_bullets = GAME_BULLETS_INIT;
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ent_ents[e].n = 0;
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map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT;
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}
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else if (e_rick_state_test(E_RICK_STSTOP) &&
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u_fboxtest(e, e_rick_stop_x, e_rick_stop_y)) {
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/* rick's stick: explode */
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explode(e);
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}
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else if (E_BULLET_ENT.n && u_fboxtest(e, e_bullet_xc, e_bullet_yc)) {
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/* bullet: explode (and stop bullet) */
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E_BULLET_ENT.n = 0;
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explode(e);
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}
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else if (e_bomb_lethal && e_bomb_hit(e)) {
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/* bomb: explode */
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explode(e);
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}
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}
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}
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/*
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* Explode when
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*/
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static void explode(U8 e)
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{
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ent_ents[e].cnt = SEQ_INIT;
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ent_ents[e].n |= ENT_LETHAL;
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#ifdef ENABLE_SOUND
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syssnd_play(soundExplode, 1);
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#endif
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}
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/* eof */
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