forked from len0rd/rockbox
fiddle with the skin debug output so the load lines arnt shown unless debugwps is enabled
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25162 a1c6a512-1295-4272-9138-f99709370657
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parent
2d1937a158
commit
0f69a8152f
3 changed files with 8 additions and 3 deletions
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@ -2178,8 +2178,8 @@ bool skin_data_load(enum screen_type screen, struct wps_data *wps_data,
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skinfonts[i].name = NULL;
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}
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#endif
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#if defined(DEBUG) || defined(SIMULATOR)
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if (isfile)
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#ifdef DEBUG_SKIN_ENGINE
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if (isfile && debug_wps)
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{
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DEBUGF("\n=====================\nLoading '%s'\n=====================\n", buf);
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}
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@ -38,7 +38,6 @@
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#endif
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#if defined(SIMULATOR) || defined(__PCTOOL__)
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extern bool debug_wps;
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extern int wps_verbose_level;
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#endif
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@ -370,4 +370,10 @@ const char *get_id3_token(struct wps_token *token, struct mp3entry *id3,
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struct gui_img* find_image(char label, struct wps_data *data);
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struct skin_viewport* find_viewport(char label, struct wps_data *data);
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#if defined(DEBUG) || defined(SIMULATOR)
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#define DEBUG_SKIN_ENGINE
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extern bool debug_wps;
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#endif
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#endif
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