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Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-06-06 22:23:52 +00:00
parent 8c9e22580e
commit 0dd1f8ec11
43 changed files with 300 additions and 350 deletions

View file

@ -65,7 +65,7 @@ int show_logo(void)
return 0;
}
#ifdef HAVE_CHARGING
#ifdef CONFIG_CHARGING
/*
bool backlight_get_on_when_charging(void)
{
@ -83,12 +83,12 @@ void charging_screen(void)
do
{
#ifdef HAVE_CHARGE_CTRL
if (charge_state == 1)
#if CONFIG_CHARGING == CHARGING_CONTROL
if (charge_state == CHARGING)
msg = "charging";
else if (charge_state == 2)
else if (charge_state == TOPOFF)
msg = "topoff charge";
else if (charge_state == 3)
else if (charge_state == TRICKLE)
msg = "trickle charge";
else
msg = "not charging";
@ -130,7 +130,7 @@ void charging_screen(void)
}
} while (1);
}
#endif /* HAVE_CHARGING */
#endif /* CONFIG_CHARGING */
/* prompt user to plug USB and fix a problem */
void prompt_usb(const char* msg1, const char* msg2)
@ -172,7 +172,7 @@ void main(void)
button_init();
powermgmt_init();
#if defined(HAVE_CHARGING) && (CONFIG_CPU == SH7034)
#if defined(CONFIG_CHARGING) && (CONFIG_CPU == SH7034)
if (charger_inserted()
#ifdef ATA_POWER_PLAYERSTYLE
&& !ide_powered() /* relies on probing result from bootloader */