forked from len0rd/rockbox
Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
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parent
8c9e22580e
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0dd1f8ec11
43 changed files with 300 additions and 350 deletions
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@ -65,7 +65,7 @@ int show_logo(void)
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return 0;
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}
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#ifdef HAVE_CHARGING
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#ifdef CONFIG_CHARGING
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/*
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bool backlight_get_on_when_charging(void)
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{
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@ -83,12 +83,12 @@ void charging_screen(void)
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do
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{
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#ifdef HAVE_CHARGE_CTRL
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if (charge_state == 1)
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#if CONFIG_CHARGING == CHARGING_CONTROL
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if (charge_state == CHARGING)
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msg = "charging";
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else if (charge_state == 2)
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else if (charge_state == TOPOFF)
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msg = "topoff charge";
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else if (charge_state == 3)
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else if (charge_state == TRICKLE)
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msg = "trickle charge";
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else
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msg = "not charging";
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@ -130,7 +130,7 @@ void charging_screen(void)
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}
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} while (1);
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}
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#endif /* HAVE_CHARGING */
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#endif /* CONFIG_CHARGING */
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/* prompt user to plug USB and fix a problem */
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void prompt_usb(const char* msg1, const char* msg2)
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@ -172,7 +172,7 @@ void main(void)
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button_init();
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powermgmt_init();
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#if defined(HAVE_CHARGING) && (CONFIG_CPU == SH7034)
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#if defined(CONFIG_CHARGING) && (CONFIG_CPU == SH7034)
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if (charger_inserted()
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#ifdef ATA_POWER_PLAYERSTYLE
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&& !ide_powered() /* relies on probing result from bootloader */
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