forked from len0rd/rockbox
Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
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43 changed files with 300 additions and 350 deletions
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@ -70,8 +70,8 @@
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#define BATTERY_TYPES_COUNT 1 /* only one type */
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#define BATTERY_SCALE_FACTOR 5865
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/* Define this if the platform can charge batteries */
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//#define HAVE_CHARGING 1
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/* Hardware controlled charging? FIXME */
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//#define CONFIG_CHARGING CHARGING_SIMPLE
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/* define this if the hardware can be powered off while charging */
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//#define HAVE_POWEROFF_WHILE_CHARGING
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