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Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-06-06 22:23:52 +00:00
parent 8c9e22580e
commit 0dd1f8ec11
43 changed files with 300 additions and 350 deletions

View file

@ -644,7 +644,7 @@ static bool dirbrowse(void)
if (!global_settings.party_mode)
audio_stop();
}
#if defined(HAVE_CHARGING) && \
#if defined(CONFIG_CHARGING) && \
(CONFIG_KEYPAD == RECORDER_PAD) && !defined(HAVE_SW_POWEROFF)
else {
if (!charger_inserted()) {
@ -658,7 +658,7 @@ static bool dirbrowse(void)
#endif
}
break;
#if defined(HAVE_CHARGING) && !defined(HAVE_POWEROFF_WHILE_CHARGING)
#if defined(CONFIG_CHARGING) && !defined(HAVE_POWEROFF_WHILE_CHARGING)
case TREE_OFF | BUTTON_REPEAT:
if (charger_inserted()) {
charging_splash();