forked from len0rd/rockbox
Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
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43 changed files with 300 additions and 350 deletions
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@ -644,7 +644,7 @@ static bool dirbrowse(void)
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if (!global_settings.party_mode)
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audio_stop();
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}
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#if defined(HAVE_CHARGING) && \
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#if defined(CONFIG_CHARGING) && \
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(CONFIG_KEYPAD == RECORDER_PAD) && !defined(HAVE_SW_POWEROFF)
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else {
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if (!charger_inserted()) {
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@ -658,7 +658,7 @@ static bool dirbrowse(void)
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#endif
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}
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break;
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#if defined(HAVE_CHARGING) && !defined(HAVE_POWEROFF_WHILE_CHARGING)
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#if defined(CONFIG_CHARGING) && !defined(HAVE_POWEROFF_WHILE_CHARGING)
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case TREE_OFF | BUTTON_REPEAT:
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if (charger_inserted()) {
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charging_splash();
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