forked from len0rd/rockbox
Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
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43 changed files with 300 additions and 350 deletions
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@ -21,12 +21,6 @@
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extern enum playmode ff_mode;
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extern long switch_tick;
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extern bool battery_state;
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#ifdef HAVE_CHARGING
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extern int battery_charge_step;
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#endif
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#if defined(HAVE_LCD_CHARCELLS)
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extern bool record;
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extern bool audio;
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