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Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-06-06 22:23:52 +00:00
parent 8c9e22580e
commit 0dd1f8ec11
43 changed files with 300 additions and 350 deletions

View file

@ -49,12 +49,6 @@
enum playmode ff_mode;
long switch_tick;
bool battery_state = true;
#ifdef HAVE_CHARGING
int battery_charge_step = 0;
#endif
void status_init(void)
{
ff_mode = 0;