forked from len0rd/rockbox
Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
8c9e22580e
commit
0dd1f8ec11
43 changed files with 300 additions and 350 deletions
|
@ -421,9 +421,9 @@ struct plugin_api {
|
|||
#ifndef SIMULATOR
|
||||
unsigned int (*battery_voltage)(void);
|
||||
#endif
|
||||
#ifdef HAVE_CHARGING
|
||||
#ifdef CONFIG_CHARGING
|
||||
bool (*charger_inserted)(void);
|
||||
# ifdef HAVE_CHARGE_STATE
|
||||
# if CONFIG_CHARGING == CHARGING_MONITOR
|
||||
bool (*charging_state)(void);
|
||||
# endif
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue