forked from len0rd/rockbox
Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
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43 changed files with 300 additions and 350 deletions
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@ -58,7 +58,7 @@
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#include "dsp.h"
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#endif
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#ifdef HAVE_CHARGING
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#ifdef CONFIG_CHARGING
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#include "power.h"
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#endif
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@ -359,9 +359,9 @@ static const struct plugin_api rockbox_api = {
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#ifndef SIMULATOR
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battery_voltage,
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#endif
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#ifdef HAVE_CHARGING
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#ifdef CONFIG_CHARGING
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charger_inserted,
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# ifdef HAVE_CHARGE_STATE
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# if CONFIG_CHARGING == CHARGING_MONITOR
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charging_state,
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# endif
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#endif
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