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Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-06-06 22:23:52 +00:00
parent 8c9e22580e
commit 0dd1f8ec11
43 changed files with 300 additions and 350 deletions

View file

@ -491,7 +491,7 @@ static bool clean_shutdown(void (*callback)(void *), void *parameter)
return false;
}
#if defined(HAVE_CHARGING) && !defined(HAVE_POWEROFF_WHILE_CHARGING)
#if defined(CONFIG_CHARGING) && !defined(HAVE_POWEROFF_WHILE_CHARGING)
if(!charger_inserted())
#endif
{
@ -509,7 +509,7 @@ static bool clean_shutdown(void (*callback)(void *), void *parameter)
return false;
}
#ifdef HAVE_CHARGING
#ifdef CONFIG_CHARGING
static bool waiting_to_resume_play = false;
static long play_resume_tick;
@ -584,7 +584,7 @@ long default_event_handler_ex(long event, void (*callback)(void *), void *parame
if (!clean_shutdown(callback, parameter))
return SYS_POWEROFF;
break;
#ifdef HAVE_CHARGING
#ifdef CONFIG_CHARGING
case SYS_CHARGER_CONNECTED:
car_adapter_mode_processing(true);
return SYS_CHARGER_CONNECTED;