forked from len0rd/rockbox
Fix a drawing bug where rectangles stop drawing too early.
As far as I can say only one file is affected. The loops needs to go one more time since the end pointer is on the last pixel, not beyond it. Change-Id: Ie629138f8399b927bef7bad3847ef42db37e2fed
This commit is contained in:
parent
6eebdb3bc9
commit
0bda1e1504
1 changed files with 4 additions and 4 deletions
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@ -160,7 +160,7 @@ void lcd_clear_viewport(void)
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memset16(dst, current_vp->fg_pattern, len);
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dst += step;
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}
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while (dst < dst_end);
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while (dst <= dst_end);
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}
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else
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{
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@ -171,7 +171,7 @@ void lcd_clear_viewport(void)
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memset16(dst, current_vp->bg_pattern, len);
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dst += step;
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}
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while (dst < dst_end);
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while (dst <= dst_end);
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}
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else
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{
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@ -181,7 +181,7 @@ void lcd_clear_viewport(void)
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len * sizeof(fb_data));
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dst += step;
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}
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while (dst < dst_end);
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while (dst <= dst_end);
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}
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}
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@ -575,7 +575,7 @@ void lcd_fillrect(int x, int y, int width, int height)
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}
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dst += step;
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}
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while (dst < dst_end);
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while (dst <= dst_end);
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}
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/* About Rockbox' internal monochrome bitmap format:
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