forked from len0rd/rockbox
Manual: remove most HWCODEC artifacts
This causes 3 changes in layout. 2 I can't track down and 1 is better this way. Change-Id: If4ad5e1d7431b4c2cbaaf9767d78139ef4e2dc44
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7c87467ba4
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24 changed files with 451 additions and 613 deletions
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@ -42,29 +42,26 @@ Rockbox allows you to choose a plugin to run for select menu options.
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Simply choose the option in the setting menu and choose the plugin
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you would like to run.
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\opt{lcd_bitmap}{
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\subsection{\label{ref:GettingExtras}Getting Extras}
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Rockbox supports custom fonts. A collection of fonts is available for download
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in the font package at \url{http://www.rockbox.org/daily.shtml}.}
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in the font package at \url{http://www.rockbox.org/daily.shtml}.
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\opt{lcd_bitmap}{
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\subsection{\label{ref:Loadingfonts}Loading Fonts}\index{Fonts}
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Rockbox can load fonts dynamically. Simply copy the \fname{.fnt} file to the
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\dap{} and ``play'' it in the \setting{File Browser}. If you want a font to
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be loaded automatically every time you start up, it must be located in the
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\fname{/.rockbox/fonts} directory and the filename must be at most 24 characters
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long. You can browse the fonts in \fname{/.rockbox/fonts} under
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\setting{Settings $\rightarrow$ Theme Settings $\rightarrow$ Font}
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in the \setting{Main Menu}.\\
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\subsection{\label{ref:Loadingfonts}Loading Fonts}\index{Fonts}
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Rockbox can load fonts dynamically. Simply copy the \fname{.fnt} file to the
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\dap{} and ``play'' it in the \setting{File Browser}. If you want a font to
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be loaded automatically every time you start up, it must be located in the
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\fname{/.rockbox/fonts} directory and the filename must be at most 24 characters
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long. You can browse the fonts in \fname{/.rockbox/fonts} under
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\setting{Settings $\rightarrow$ Theme Settings $\rightarrow$ Font}
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in the \setting{Main Menu}.\\
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\note{Advanced Users Only: Any BDF font should
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be usable with Rockbox. To convert from \fname{.bdf} to \fname{.fnt}, use
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the \fname{convbdf} tool. This tool can be found in the \fname{tools}
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directory of the Rockbox source code. See \wikilink{CreateFonts\#ConvBdf}
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for more details. Or just run \fname{convbdf} without any parameters to
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see the possible options.}
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}
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\note{Advanced Users Only: Any BDF font should
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be usable with Rockbox. To convert from \fname{.bdf} to \fname{.fnt}, use
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the \fname{convbdf} tool. This tool can be found in the \fname{tools}
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directory of the Rockbox source code. See \wikilink{CreateFonts\#ConvBdf}
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for more details. Or just run \fname{convbdf} without any parameters to
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see the possible options.}
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\subsection{\label{ref:Loadinglanguages}Loading Languages}
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\index{Language files}%
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@ -109,15 +106,13 @@ file find the instructions on the Rockbox website:
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\\
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\config{folder, m3u, m3u8, cfg, wps, lng, rock, bmark, cue, colours, mpa,
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\firmwareextension{}, %
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\opt{swcodec}{mp1, }mp2, mp3%
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\opt{swcodec}{, ogg, oga, wma, wmv, asf, wav, flac, ac3, a52, mpc,
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wv, m4a, m4b, mp4, mod, shn, aif, aiff, spx, sid, adx, nsf, nsfe,
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spc, ape, mac, sap}%
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\opt{lcd_bitmap}{\opt{swcodec}{, mpg, mpeg}}%
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mp1, mp2, mp3, ogg, oga, wma, wmv, asf, wav, flac, ac3, a52, mpc, wv,
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m4a, m4b, mp4, mod, shn, aif, aiff, spx, sid, adx, nsf, nsfe, spc, ape,
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mac, sap, mpg, mpeg%
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\opt{HAVE_REMOTE_LCD}{, rwps}%
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\opt{lcd_non-mono}{, bmp}%
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\opt{radio}{, fmr}%
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\opt{lcd_bitmap}{, fnt, kbd}}\\*
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, fnt, kbd}\\*
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%It'd be ideal to get these from filetypes.c
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All file extensions that are not either specifically listed in the
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@ -286,8 +281,8 @@ present in the theme file. The full syntax will be explained later in
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this section. All elements placed before the
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line defining a viewport are displayed in the default viewport. Elements
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defined after a viewport declaration are drawn within that viewport.
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\opt{lcd_bitmap}{Loading images (see Appendix \reference{ref:wps_images})
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should be done within the default viewport.}
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Loading images (see Appendix \reference{ref:wps_images})
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should be done within the default viewport.
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A viewport ends either with the end of the file, or with the next viewport
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declaration line. Viewports sharing the same
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coordinates and dimensions cannot be displayed at the same time. Viewports
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@ -526,18 +521,17 @@ That is, ``tracknum -- title [artist, album]'', where most fields are only
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displayed if available. Could also be rendered as ``filename'' or ``tracknum --
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title [artist]''.
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%\opt{lcd_bitmap}{
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% \begin{verbatim}
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% %s%?it<%?in<%in. |>%it|%fn>
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% %s%?ia<%ia|%?d2<%d(2)|(root)>>
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% %s%?id<%id|%?d1<%d(1)|(root)>> %?iy<(%iy)|>
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%\begin{verbatim}
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% %s%?it<%?in<%in. |>%it|%fn>
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% %s%?ia<%ia|%?d2<%d(2)|(root)>>
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% %s%?id<%id|%?d1<%d(1)|(root)>> %?iy<(%iy)|>
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%
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% %al%pc/%pt%ar[%pp:%pe]
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% %fbkBit %?fv<avg|> %?iv<(id3v%iv)|(no id3)>
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% %pb
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% %pm
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% % \end{verbatim}
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%}
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% %al%pc/%pt%ar[%pp:%pe]
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% %fbkBit %?fv<avg|> %?iv<(id3v%iv)|(no id3)>
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% %pb
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% %pm
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%
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%\end{verbatim}
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\section{\label{ref:manage_settings}Managing Rockbox Settings}
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@ -713,11 +707,10 @@ current version.
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available.
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\opt{swcodec}{
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Another area of savings is avoiding or reducing CPU boosting
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through disabling computing intense features (e.g. sound processing) or
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using effective audio codecs.
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} The following provides a short overview of the most relevant settings and
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The following provides a short overview of the most relevant settings and
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rules of thumb.
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\subsection{Display backlight}
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@ -765,16 +758,13 @@ current version.
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that allows correct and continuous playback (see \reference{ref:AntiSkipBuf}).
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}
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\opt{swcodec}{
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\subsection{Replaygain}
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Replaygain is a post processing that equalises the playback volume of audio
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files to the same perceived loudness. This post processing applies a factor
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to each single PCM sample and is therefore consuming additional CPU time. If
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you want to achieve some (minor) savings in runtime, switch this feature off
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(see \reference{ref:ReplayGain}).
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}
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\opt{lcd_bitmap}{
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\subsection{Peak Meter}
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The peak meter is a feature of the While Playing Screen and will be updated with a
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high framerate. Depending on your \dap{} this might result in a high CPU load. To
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@ -782,15 +772,11 @@ current version.
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\opt{ipodvideo}{
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\note{Especially the \playerman{} \playertype{} suffers from an enabled peak meter.}
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}
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}
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\opt{swcodec,disk_storage,flash_storage}{
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\subsection{Audio format and bitrate}
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\opt{swcodec}{
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In general the fastest decoding audio format will be the best in terms of
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battery runtime on your \dap{}. An overview of different codec's performance
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on different \dap{}s can be found at \wikilink{CodecPerformanceComparison}.
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}
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\opt{flash_storage}{
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Your target uses flash that consumes a certain amount of power during access.
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@ -813,11 +799,8 @@ current version.
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another based upon the above mentioned. This will reduce the audio quality.
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If you have the choice, select the best suiting codec when encoding the
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original source material.
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}
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\opt{swcodec}{
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\subsection{Sound settings}
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In general all kinds of sound processing will need more CPU time and therefore
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consume more power. The less sound processing you use, the better it is for
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the battery runtime (for options see \reference{ref:configure_rockbox_sound}).
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}
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