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Changed the FOR_NB_SCREENS macro to always be a for loop that declares its own loop variable. This removes the need to declare this variable in the outer scope.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Björn Stenberg 2011-10-15 19:35:02 +00:00
parent f301ac05f9
commit 0942e2a0f7
59 changed files with 47 additions and 143 deletions

View file

@ -110,7 +110,6 @@ enum plugin_status plugin_start(const void* parameter){
int button;
int last_second = -1;
bool redraw=true;
int i;
struct time time;
struct counter counter;
bool exit_clock = false;

View file

@ -70,7 +70,6 @@ void skin_restore_background(struct screen* display, int mode, int skin){
}
void clock_draw_set_colors(void){
int i;
FOR_NB_SCREENS(i)
skin_set_background(rb->screens[i],
clock_settings.mode,
@ -78,7 +77,6 @@ void clock_draw_set_colors(void){
}
void clock_draw_restore_colors(void){
int i;
FOR_NB_SCREENS(i){
skin_restore_background(rb->screens[i],
clock_settings.mode,

View file

@ -153,7 +153,6 @@ void draw_message(struct screen* display, int msg, int y){
}
void load_settings(void){
int i;
struct screen* display;
FOR_NB_SCREENS(i){
display=rb->screens[i];
@ -179,7 +178,6 @@ void load_settings(void){
}
void save_settings(void){
int i;
struct screen* display;
if(!settings_needs_saving(&clock_settings))
return;