forked from len0rd/rockbox
Changed the FOR_NB_SCREENS macro to always be a for loop that declares its own loop variable. This removes the need to declare this variable in the outer scope.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
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f301ac05f9
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0942e2a0f7
59 changed files with 47 additions and 143 deletions
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@ -110,7 +110,6 @@ enum plugin_status plugin_start(const void* parameter){
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int button;
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int last_second = -1;
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bool redraw=true;
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int i;
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struct time time;
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struct counter counter;
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bool exit_clock = false;
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@ -70,7 +70,6 @@ void skin_restore_background(struct screen* display, int mode, int skin){
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}
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void clock_draw_set_colors(void){
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int i;
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FOR_NB_SCREENS(i)
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skin_set_background(rb->screens[i],
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clock_settings.mode,
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@ -78,7 +77,6 @@ void clock_draw_set_colors(void){
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}
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void clock_draw_restore_colors(void){
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int i;
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FOR_NB_SCREENS(i){
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skin_restore_background(rb->screens[i],
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clock_settings.mode,
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@ -153,7 +153,6 @@ void draw_message(struct screen* display, int msg, int y){
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}
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void load_settings(void){
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int i;
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struct screen* display;
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FOR_NB_SCREENS(i){
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display=rb->screens[i];
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@ -179,7 +178,6 @@ void load_settings(void){
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}
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void save_settings(void){
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int i;
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struct screen* display;
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if(!settings_needs_saving(&clock_settings))
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return;
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