forked from len0rd/rockbox
Changed the FOR_NB_SCREENS macro to always be a for loop that declares its own loop variable. This removes the need to declare this variable in the outer scope.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
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f301ac05f9
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0942e2a0f7
59 changed files with 47 additions and 143 deletions
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@ -84,7 +84,7 @@ static struct gui_skin {
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void gui_sync_skin_init(void)
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{
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int i, j;
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int j;
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for(j=0; j<SKINNABLE_SCREENS_COUNT; j++)
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{
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FOR_NB_SCREENS(i)
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@ -105,7 +105,7 @@ void gui_sync_skin_init(void)
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void skin_unload_all(void)
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{
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int i, j;
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int j;
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for(j=0; j<SKINNABLE_SCREENS_COUNT; j++)
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{
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@ -123,7 +123,7 @@ void skin_unload_all(void)
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void settings_apply_skins(void)
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{
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int i, j;
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int i;
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skin_unload_all();
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/* Make sure each skin is loaded */
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@ -267,7 +267,6 @@ bool skin_do_full_update(enum skinnable_screens skin,
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/* tell a skin to do a full update next time */
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void skin_request_full_update(enum skinnable_screens skin)
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{
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int i;
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FOR_NB_SCREENS(i)
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skins[skin][i].needs_full_update = true;
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}
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