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Changed the FOR_NB_SCREENS macro to always be a for loop that declares its own loop variable. This removes the need to declare this variable in the outer scope.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Björn Stenberg 2011-10-15 19:35:02 +00:00
parent f301ac05f9
commit 0942e2a0f7
59 changed files with 47 additions and 143 deletions

View file

@ -84,7 +84,7 @@ static struct gui_skin {
void gui_sync_skin_init(void)
{
int i, j;
int j;
for(j=0; j<SKINNABLE_SCREENS_COUNT; j++)
{
FOR_NB_SCREENS(i)
@ -105,7 +105,7 @@ void gui_sync_skin_init(void)
void skin_unload_all(void)
{
int i, j;
int j;
for(j=0; j<SKINNABLE_SCREENS_COUNT; j++)
{
@ -123,7 +123,7 @@ void skin_unload_all(void)
void settings_apply_skins(void)
{
int i, j;
int i;
skin_unload_all();
/* Make sure each skin is loaded */
@ -267,7 +267,6 @@ bool skin_do_full_update(enum skinnable_screens skin,
/* tell a skin to do a full update next time */
void skin_request_full_update(enum skinnable_screens skin)
{
int i;
FOR_NB_SCREENS(i)
skins[skin][i].needs_full_update = true;
}