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[1/4] Remove SH support and all archos targets

This removes all code specific to SH targets

Change-Id: I7980523785d2596e65c06430f4638eec74a06061
This commit is contained in:
Solomon Peachy 2020-07-15 19:40:55 -04:00
parent 17f7cc92c2
commit 092c340a20
384 changed files with 648 additions and 43225 deletions

View file

@ -17,12 +17,6 @@ iriver-h10.c
iriver-h100_h300.c
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
iriver-ifp7xx.c
#elif CONFIG_KEYPAD == ONDIO_PAD
archos-ondio.c
#elif CONFIG_KEYPAD == PLAYER_PAD
archos-player.c
#elif CONFIG_KEYPAD == RECORDER_PAD
archos-recorder.c
#elif CONFIG_KEYPAD == SANSA_C200_PAD
sansa-c200.c
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD

View file

@ -1,69 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP_ENTER, 75, 23, 30, "Enter" },
{ SDLK_KP8, 75, 174, 33, "KP8" },
{ SDLK_KP4, 26, 186, 48, "KP4" },
{ SDLK_KP6, 118, 196, 32, "KP6" },
{ SDLK_KP2, 75, 234, 16, "KP2" },
{ SDLK_KP_PERIOD, 54, 250, 24, "Period" },
{ 0, 0, 0, 0, "None" }
};

View file

@ -1,68 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_STOP;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP_PLUS, 79, 252, 23, "On" },
{ SDLK_KP_PERIOD, 81, 310, 20, "Menu" },
{ SDLK_KP8, 154, 237, 28, "Play" },
{ SDLK_KP4, 121, 282, 23, "Left" },
{ SDLK_KP6, 187, 282, 22, "Right" },
{ SDLK_KP2, 157, 312, 20, "Down" },
{ 0, 0, 0, 0, "None" }
};

View file

@ -1,104 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "config.h"
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_ON;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_OFF;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_F1;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_F2;
break;
case SDLK_KP_MINUS:
case SDLK_F3:
new_btn = BUTTON_F3;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
}
return new_btn;
}
struct button_map bm[] = {
#if defined (ARCHOS_RECORDER)
{ SDLK_F1, 94, 205, 22, "F1" },
{ SDLK_F2, 136, 204, 21, "F2" },
{ SDLK_F3, 174, 204, 24, "F3" },
{ SDLK_KP_PLUS, 75, 258, 19, "On" },
{ SDLK_KP_ENTER, 76, 307, 15, "Off" },
{ SDLK_KP5, 151, 290, 20, "Select" },
{ SDLK_KP8, 152, 251, 23, "Up" },
{ SDLK_KP4, 113, 288, 26, "Left" },
{ SDLK_KP6, 189, 291, 23, "Right" },
{ SDLK_KP2, 150, 327, 27, "Down" },
#elif defined (ARCHOS_FMRECORDER) || defined (ARCHOS_RECORDERV2)
{ SDLK_F1, 88, 210, 28, "F1" },
{ SDLK_F2, 144, 212, 28, "F2" },
{ SDLK_F3, 197, 212, 28, "F3" },
{ SDLK_KP5, 144, 287, 21, "Select" },
{ SDLK_KP_PLUS, 86, 320, 13, "Menu" },
{ SDLK_KP_ENTER, 114, 347, 13, "Stop" },
{ SDLK_y, 144, 288, 31, "None" },
{ SDLK_KP8, 144, 259, 25, "Up" },
{ SDLK_KP2, 144, 316, 31, "Down" },
{ SDLK_KP6, 171, 287, 32, "Right" },
#endif
{ SDLK_KP4, 117, 287, 31, "Left" },
{ 0, 0, 0, 0, "None" }
};