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Properly cache animations at level start. Switches still need some caching code. Added a debug cache flag for use in the sim to w_wad.c. Should be taken out when switches are handled.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9706 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2006-04-17 19:42:08 +00:00
parent 239564c80e
commit 08b417f149
3 changed files with 51 additions and 4 deletions

View file

@ -95,8 +95,8 @@ typedef struct
#define MAXANIMS 32 // no longer a strict limit -- killough
static anim_t* lastanim;
static anim_t* anims; // new structure w/o limits -- killough
anim_t* lastanim;
anim_t* anims; // new structure w/o limits -- killough
static size_t maxanims;
// killough 3/7/98: Initialize generalized scrolling