forked from len0rd/rockbox
XWorld: some fixes
Fixes sound on most platforms, original root cause was bad menu code as well as DMA callbacks taking too long. Worked around with smaller chunk sizes. Permanent fix would include moving mixing out of the callback. Rewrites input with code from rockboy/doom. Cherry-picks a change from Gregory Montoir's `rawgl' to patch the code wheel screen. Finally, adds a motion blur filter on select targets. Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
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deaeb73912
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10 changed files with 347 additions and 141 deletions
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@ -354,12 +354,14 @@ void res_allocMemBlock(struct Resource* res) {
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rb->audio_stop();
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/* steal the audio buffer */
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size_t sz;
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/* memory usage is as follows:
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[VM memory - 600K]
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[Framebuffers - 128K]
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[Temporary framebuffer - 192K]
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[String table buffer]
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*/
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/* memory usage is first statically allocated, then the remainder is used dynamically:
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* static:
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* [VM memory - 600K]
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* [Framebuffers - 128K]
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* [Temporary framebuffer - 192K]
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* dynamic:
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* [String table buffer]
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*/
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res->_memPtrStart = rb->plugin_get_audio_buffer(&sz);
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if(sz < MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE) + 320 * 200 * sizeof(fb_data))
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{
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