forked from len0rd/rockbox
Fix remaining reds/yellows.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26024 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
ac43fd367a
commit
0246f0ceb4
7 changed files with 19 additions and 11 deletions
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@ -34,7 +34,7 @@
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#include "viewport.h"
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#include "viewport.h"
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#include "lcd.h"
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#include "lcd.h"
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#include "font.h"
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#include "font.h"
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#include "string.h"
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#include "string-extra.h"
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#include "settings.h"
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#include "settings.h"
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static struct viewport bb_vp[NB_SCREENS];
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static struct viewport bb_vp[NB_SCREENS];
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@ -85,11 +85,11 @@ extern void screen_put_iconxy(struct screen * screen,
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int x, int y, enum themable_icons icon)
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int x, int y, enum themable_icons icon)
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{
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{
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if (icon == Icon_NOICON)
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if (icon == Icon_NOICON)
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screen->putc(x, y, ' ');
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screen->putchar(x, y, ' ');
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else if (icon >= Icon_Last_Themeable)
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else if (icon >= Icon_Last_Themeable)
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screen->putc(x, y, old_Icon_Unknown);
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screen->putchar(x, y, old_Icon_Unknown);
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else
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else
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screen->putc(x, y, icons[icon]);
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screen->putchar(x, y, icons[icon]);
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}
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}
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void screen_put_cursorxy(struct screen * display, int x, int y, bool on)
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void screen_put_cursorxy(struct screen * display, int x, int y, bool on)
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@ -170,7 +170,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
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int i;
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int i;
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bool changes=false;
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bool changes=false;
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#ifdef HAVE_LCD_CHARCELLS
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#ifdef HAVE_LCD_CHARCELLS
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display->putc(0, 0, '[');
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display->putchar(0, 0, '[');
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#else
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#else
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const struct picture* picture= &(jackpot_pictures[display->screen_type]);
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const struct picture* picture= &(jackpot_pictures[display->screen_type]);
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int pos_x=(display->getwidth()-NB_SLOTS*(picture->width+1))/2;
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int pos_x=(display->getwidth()-NB_SLOTS*(picture->width+1))/2;
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@ -195,7 +195,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
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char* current_pattern=&(jackpot_slots_patterns[state_y]);
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char* current_pattern=&(jackpot_slots_patterns[state_y]);
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display->define_pattern(char_patterns[i],
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display->define_pattern(char_patterns[i],
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current_pattern);
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current_pattern);
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display->putc(i+1, 0, char_patterns[i]);
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display->putchar(i+1, 0, char_patterns[i]);
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#else
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#else
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vertical_picture_draw_part(display, picture, state_y, pos_x, pos_y);
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vertical_picture_draw_part(display, picture, state_y, pos_x, pos_y);
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pos_x+=(picture->width+1);
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pos_x+=(picture->width+1);
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@ -204,7 +204,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
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if(changes){
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if(changes){
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#ifdef HAVE_LCD_CHARCELLS
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#ifdef HAVE_LCD_CHARCELLS
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rb->snprintf(str,sizeof(str),"$%d", game->money);
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rb->snprintf(str,sizeof(str),"$%d", game->money);
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display->putc(++i, 0, ']');
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display->putchar(++i, 0, ']');
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display->puts(++i, 0, str);
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display->puts(++i, 0, str);
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#else
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#else
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rb->snprintf(str,sizeof(str),"money : $%d", game->money);
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rb->snprintf(str,sizeof(str),"money : $%d", game->money);
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@ -107,6 +107,7 @@ float rb_atan(float);
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float rb_atan2(float, float);
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float rb_atan2(float, float);
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float rb_sinh(float);
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float rb_sinh(float);
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float rb_tan(float);
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float rb_tan(float);
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#ifndef SIMULATOR
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typedef struct
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typedef struct
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{
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{
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int quot;
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int quot;
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@ -114,6 +115,7 @@ typedef struct
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}
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}
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div_t;
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div_t;
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div_t div(int x, int y);
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div_t div(int x, int y);
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#endif
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union f2i
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union f2i
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{
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{
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float f;
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float f;
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@ -180,10 +182,11 @@ void pd_init(void);
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#define write rb->write
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#define write rb->write
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#define strncat rb_strncat
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#define strncat rb_strncat
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#ifndef SIMULATOR
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#define floor rb_floor
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#define floor rb_floor
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#define atof rb_atof
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#define atof rb_atof
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#define atol rb_atol
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#define atol rb_atol
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#define ftoan rb_ftoan
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#define sin rb_sin
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#define sin rb_sin
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#define cos rb_cos
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#define cos rb_cos
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#define log10 rb_log10
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#define log10 rb_log10
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@ -196,7 +199,11 @@ void pd_init(void);
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#define atan2 rb_atan2
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#define atan2 rb_atan2
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#define sinh rb_sinh
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#define sinh rb_sinh
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#define tan rb_tan
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#define tan rb_tan
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#else
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#include <math.h>
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#endif
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#define ftoan rb_ftoan
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#define strtok_r rb->strtok_r
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#define strtok_r rb->strtok_r
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#define strstr rb->strcasestr
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#define strstr rb->strcasestr
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@ -174,7 +174,7 @@ struct screen screens[NB_SCREENS] =
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#ifdef HAVE_LCD_CHARCELLS
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#ifdef HAVE_LCD_CHARCELLS
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.double_height=&lcd_double_height,
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.double_height=&lcd_double_height,
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.putc=&lcd_putc,
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.putchar=&lcd_putc,
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.get_locked_pattern=&lcd_get_locked_pattern,
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.get_locked_pattern=&lcd_get_locked_pattern,
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.define_pattern=&lcd_define_pattern,
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.define_pattern=&lcd_define_pattern,
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.unlock_pattern=&lcd_unlock_pattern,
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.unlock_pattern=&lcd_unlock_pattern,
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@ -121,7 +121,8 @@ struct screen
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#ifdef HAVE_LCD_CHARCELLS /* no charcell remote LCDs so far */
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#ifdef HAVE_LCD_CHARCELLS /* no charcell remote LCDs so far */
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void (*double_height)(bool on);
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void (*double_height)(bool on);
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void (*putc)(int x, int y, unsigned long ucs);
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/* name it putchar, not putc because putc is a c library function */
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void (*putchar)(int x, int y, unsigned long ucs);
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void (*icon)(int icon, bool enable);
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void (*icon)(int icon, bool enable);
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unsigned long (*get_locked_pattern)(void);
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unsigned long (*get_locked_pattern)(void);
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void (*define_pattern)(unsigned long ucs, const char *pattern);
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void (*define_pattern)(unsigned long ucs, const char *pattern);
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@ -27,7 +27,7 @@
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#include "lcd.h"
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#include "lcd.h"
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#include "kernel.h"
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#include "kernel.h"
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#include "thread.h"
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#include "thread.h"
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#include <string.h>
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#include "string-extra.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include "debug.h"
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#include "debug.h"
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#include "file.h"
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#include "file.h"
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