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FS#9281 Rename of splash functions.

* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice 
capabilities.
* Rename the internal splash() to splash_internal() and introduce an 
externally visible splash() that handles simple splashing  without 
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, 
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct 
variant from above.
* Export both new functions to plugins and adjust places calling 
rb->splash() to use the correct variant so that we now have naming 
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above 
changes and correct P2STR and P2ID macros, thanks to pondlife.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2008-08-15 08:27:39 +00:00
parent 9464fdde2d
commit 01729e7a18
65 changed files with 276 additions and 305 deletions

View file

@ -58,7 +58,7 @@ static void hash_file( int out, const char *path )
{
char string[MD5_STRING_LENGTH+1];
done++;
rb->splash( 0, "%d / %d : %s", done, count, path );
rb->splashf( 0, "%d / %d : %s", done, count, path );
if( hash( string, path ) )
rb->write( out, "error", 5 );
else
@ -140,7 +140,7 @@ static void hash_check( int out, const char *path )
{
const char *filename = rb->strchr( line, ' ' );
done++;
rb->splash( 0, "%d / %d : %s", done, count, filename );
rb->splashf( 0, "%d / %d : %s", done, count, filename );
if( !filename || len < MD5_STRING_LENGTH + 2 )
{
const char error[] = "Malformed input line ... skipping";