forked from len0rd/rockbox
FS#9281 Rename of splash functions.
* Remove gui_splash() * Rename gui_syncsplash() to splashf() and remove its voice capabilities. * Rename the internal splash() to splash_internal() and introduce an externally visible splash() that handles simple splashing without printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, "foo"); if a LANG_* id is passed it will be voiced. * Adjust all places that called gui_syncsplash() to use the correct variant from above. * Export both new functions to plugins and adjust places calling rb->splash() to use the correct variant so that we now have naming consistency between the core and plugins. * Fix one latent bug that would cause my sim to crash with the above changes and correct P2STR and P2ID macros, thanks to pondlife. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
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65 changed files with 276 additions and 305 deletions
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@ -715,7 +715,7 @@ static void play_level(short level, short lives, bool new_level)
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*/
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rb->lcd_remote_clear_display();
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#endif
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rb->splash(MAZEZAM_DELAY_LIVES, MAZEZAM_TEXT_LIVES,
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rb->splashf(MAZEZAM_DELAY_LIVES, MAZEZAM_TEXT_LIVES,
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level+1, lives);
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/* ensure keys pressed during the splash screen are ignored */
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