forked from len0rd/rockbox
FS#9281 Rename of splash functions.
* Remove gui_splash() * Rename gui_syncsplash() to splashf() and remove its voice capabilities. * Rename the internal splash() to splash_internal() and introduce an externally visible splash() that handles simple splashing without printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, "foo"); if a LANG_* id is passed it will be voiced. * Adjust all places that called gui_syncsplash() to use the correct variant from above. * Export both new functions to plugins and adjust places calling rb->splash() to use the correct variant so that we now have naming consistency between the core and plugins. * Fix one latent bug that would cause my sim to crash with the above changes and correct P2STR and P2ID macros, thanks to pondlife. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
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65 changed files with 276 additions and 305 deletions
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@ -2319,7 +2319,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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case BUBBLES_START: /* pause the game */
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start = *rb->current_tick;
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rb->splash(1, "Paused");
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rb->splash(0, "Paused");
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while(pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2)
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!= (BUBBLES_START));
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bb->startedshot += *rb->current_tick-start;
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