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FS#9281 Rename of splash functions.

* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice 
capabilities.
* Rename the internal splash() to splash_internal() and introduce an 
externally visible splash() that handles simple splashing  without 
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, 
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct 
variant from above.
* Export both new functions to plugins and adjust places calling 
rb->splash() to use the correct variant so that we now have naming 
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above 
changes and correct P2STR and P2ID macros, thanks to pondlife.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2008-08-15 08:27:39 +00:00
parent 9464fdde2d
commit 01729e7a18
65 changed files with 276 additions and 305 deletions

View file

@ -2319,7 +2319,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
case BUBBLES_START: /* pause the game */
start = *rb->current_tick;
rb->splash(1, "Paused");
rb->splash(0, "Paused");
while(pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2)
!= (BUBBLES_START));
bb->startedshot += *rb->current_tick-start;