/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id:$
 *
 * Copyright (C) 2009 by Szymon Dziok
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

/* Button Code Definitions for the Packard Bell Vibe 500 target */
/* This needs from someone with the actual target! */

#include <stdio.h>
#include <string.h>
#include <stdlib.h>

#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"

/* 
 * The format of the list is as follows
 * { Action Code,   Button code,    Prereq button code } 
 * if there's no need to check the previous button's value, use BUTTON_NONE
 * Insert LAST_ITEM_IN_LIST at the end of each mapping 
 */
static const struct button_mapping button_context_standard[]  = {
    { ACTION_STD_PREV,          BUTTON_UP,                          BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,    BUTTON_UP|BUTTON_REPEAT,            BUTTON_NONE },
    { ACTION_STD_NEXT,          BUTTON_DOWN,                        BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,    BUTTON_DOWN|BUTTON_REPEAT,          BUTTON_NONE },
    { ACTION_STD_CANCEL,        BUTTON_PREV,                        BUTTON_NONE },
    { ACTION_STD_CANCEL,        BUTTON_CANCEL|BUTTON_REL,           BUTTON_NONE },
    { ACTION_STD_OK,            BUTTON_NEXT,                        BUTTON_NONE },
    { ACTION_STD_OK,            BUTTON_OK|BUTTON_REL,                 BUTTON_OK },
    { ACTION_STD_MENU,          BUTTON_MENU|BUTTON_REL,             BUTTON_MENU },
    { ACTION_STD_QUICKSCREEN,   BUTTON_OK|BUTTON_REPEAT,              BUTTON_OK },
    { ACTION_STD_CONTEXT,       BUTTON_MENU|BUTTON_REPEAT,          BUTTON_MENU },

    LAST_ITEM_IN_LIST
}; /* button_context_standard */

static const struct button_mapping button_context_wps[]  = {
    { ACTION_WPS_PLAY,      BUTTON_PLAY|BUTTON_REL,         BUTTON_PLAY },
    { ACTION_WPS_STOP,      BUTTON_PLAY|BUTTON_REPEAT,      BUTTON_PLAY },
    { ACTION_WPS_SKIPPREV,  BUTTON_PREV|BUTTON_REL,         BUTTON_PREV },
    { ACTION_WPS_SEEKBACK,  BUTTON_PREV|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,  BUTTON_PREV|BUTTON_REL,         BUTTON_PREV|BUTTON_REPEAT },
    { ACTION_WPS_SKIPNEXT,  BUTTON_NEXT|BUTTON_REL,         BUTTON_NEXT },
    { ACTION_WPS_SEEKFWD,   BUTTON_NEXT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,  BUTTON_NEXT|BUTTON_REL,         BUTTON_NEXT|BUTTON_REPEAT },
    { ACTION_WPS_VOLDOWN,   BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,   BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_VOLUP,     BUTTON_UP,                      BUTTON_NONE },
    { ACTION_WPS_VOLUP,     BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_WPS_BROWSE,    BUTTON_OK|BUTTON_REL,             BUTTON_OK },
    { ACTION_WPS_CONTEXT,   BUTTON_MENU|BUTTON_REPEAT,      BUTTON_MENU },
    { ACTION_WPS_HOTKEY,    BUTTON_REC|BUTTON_REL,          BUTTON_REC  },
    { ACTION_WPS_VIEW_PLAYLIST, BUTTON_CANCEL,              BUTTON_NONE },
    { ACTION_WPS_MENU,          BUTTON_MENU|BUTTON_REL,     BUTTON_MENU },
    { ACTION_WPS_QUICKSCREEN,   BUTTON_OK|BUTTON_REPEAT,      BUTTON_OK },

    LAST_ITEM_IN_LIST
}; /* button_context_wps */

static const struct button_mapping button_context_tree[]  = {
    { ACTION_TREE_WPS,          BUTTON_PLAY|BUTTON_REL,      BUTTON_PLAY },
    { ACTION_TREE_STOP,         BUTTON_PLAY|BUTTON_REPEAT,   BUTTON_PLAY },
    { ACTION_TREE_HOTKEY,       BUTTON_REC|BUTTON_REL,       BUTTON_REC },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_tree */

static const struct button_mapping button_context_tree_scroll_lr[]  = {
    { ACTION_NONE,              BUTTON_PREV,                BUTTON_NONE },
    { ACTION_STD_CANCEL,        BUTTON_PREV|BUTTON_REL,     BUTTON_PREV },
    { ACTION_TREE_ROOT_INIT,    BUTTON_PREV|BUTTON_REPEAT,  BUTTON_PREV },
    { ACTION_TREE_PGLEFT,       BUTTON_PREV|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_TREE_PGLEFT,       BUTTON_PREV|BUTTON_REL,     BUTTON_PREV|BUTTON_REPEAT },
    { ACTION_NONE,              BUTTON_NEXT,                BUTTON_NONE },
    { ACTION_STD_OK,            BUTTON_NEXT|BUTTON_REL,     BUTTON_NEXT },
    { ACTION_TREE_PGRIGHT,      BUTTON_NEXT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_TREE_PGRIGHT,      BUTTON_NEXT|BUTTON_REL,     BUTTON_NEXT|BUTTON_REPEAT },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_tree_scroll_lr */

static const struct button_mapping button_context_settings[]  = {
    { ACTION_SETTINGS_INC,          BUTTON_UP,                     BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,    BUTTON_UP|BUTTON_REPEAT,       BUTTON_NONE },
    { ACTION_SETTINGS_DEC,          BUTTON_DOWN,                   BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,    BUTTON_DOWN|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_STD_PREV,              BUTTON_PREV,                   BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,        BUTTON_PREV|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_STD_NEXT,              BUTTON_NEXT,                   BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,        BUTTON_NEXT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_STD_OK,                BUTTON_OK|BUTTON_REL,          BUTTON_NONE },
    { ACTION_STD_CANCEL,            BUTTON_CANCEL|BUTTON_REL,    BUTTON_CANCEL },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */

static const struct button_mapping button_context_yesno[]  = {
    { ACTION_YESNO_ACCEPT,          BUTTON_OK,                     BUTTON_NONE },
    LAST_ITEM_IN_LIST
}; /* button_context_yesno */

static const struct button_mapping button_context_bmark[]  = {
    { ACTION_BMS_DELETE,          BUTTON_CANCEL|BUTTON_REPEAT,       BUTTON_CANCEL },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */

static const struct button_mapping button_context_quickscreen[]  = {
    { ACTION_QS_TOP,        BUTTON_UP,                      BUTTON_NONE },
    { ACTION_QS_TOP,        BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_QS_DOWN,       BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_QS_DOWN,       BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_QS_LEFT,       BUTTON_PREV,                    BUTTON_NONE },
    { ACTION_QS_LEFT,       BUTTON_PREV|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_QS_RIGHT,      BUTTON_NEXT,                    BUTTON_NONE },
    { ACTION_QS_RIGHT,      BUTTON_NEXT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_STD_CANCEL,    BUTTON_OK,                      BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */

static const struct button_mapping button_context_pitchscreen[]  = {
    { ACTION_PS_INC_SMALL,      BUTTON_UP,                  BUTTON_NONE },
    { ACTION_PS_INC_BIG,        BUTTON_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_PS_DEC_SMALL,      BUTTON_DOWN,                BUTTON_NONE },
    { ACTION_PS_DEC_BIG,        BUTTON_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_PS_NUDGE_LEFT,     BUTTON_PREV,                BUTTON_NONE },
    { ACTION_PS_NUDGE_LEFTOFF,  BUTTON_PREV|BUTTON_REL,     BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHT,    BUTTON_NEXT,                BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL,     BUTTON_NONE },
    { ACTION_PS_TOGGLE_MODE,    BUTTON_PLAY,                BUTTON_NONE },
    { ACTION_PS_RESET,          BUTTON_MENU,                BUTTON_NONE },
    { ACTION_PS_EXIT,           BUTTON_OK,                  BUTTON_NONE },
    { ACTION_PS_SLOWER,         BUTTON_PREV|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_PS_FASTER,         BUTTON_NEXT|BUTTON_REPEAT,  BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchscreen */

static const struct button_mapping button_context_keyboard[]  = {
    { ACTION_KBD_LEFT,         BUTTON_PREV,                           BUTTON_NONE },
    { ACTION_KBD_LEFT,         BUTTON_PREV|BUTTON_REPEAT,             BUTTON_NONE },
    { ACTION_KBD_RIGHT,        BUTTON_NEXT,                           BUTTON_NONE },
    { ACTION_KBD_RIGHT,        BUTTON_NEXT|BUTTON_REPEAT,             BUTTON_NONE },
    { ACTION_KBD_SELECT,       BUTTON_PLAY,                           BUTTON_NONE },
    { ACTION_KBD_DONE,         BUTTON_OK,                             BUTTON_NONE },
    { ACTION_KBD_ABORT,        BUTTON_CANCEL|BUTTON_REL,            BUTTON_CANCEL },
    { ACTION_KBD_UP,           BUTTON_UP,                             BUTTON_NONE },
    { ACTION_KBD_UP,           BUTTON_UP|BUTTON_REPEAT,               BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN,                           BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN|BUTTON_REPEAT,             BUTTON_NONE },
    { ACTION_KBD_BACKSPACE,    BUTTON_MENU|BUTTON_REL,                BUTTON_MENU },
    { ACTION_KBD_MORSE_INPUT,  BUTTON_MENU|BUTTON_REPEAT,             BUTTON_MENU },
    { ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL,                BUTTON_NONE },

    LAST_ITEM_IN_LIST
}; /* button_context_keyboard */

#ifdef HAVE_RECORDING
const struct button_mapping button_context_recscreen[]  = {

    { ACTION_REC_NEWFILE,        BUTTON_REC|BUTTON_REL,              BUTTON_REC },
    { ACTION_STD_MENU,           BUTTON_MENU|BUTTON_REPEAT,         BUTTON_MENU },
    { ACTION_REC_PAUSE,          BUTTON_PLAY|BUTTON_REL,            BUTTON_PLAY },
    { ACTION_STD_CANCEL,         BUTTON_CANCEL,                     BUTTON_NONE },
    { ACTION_STD_NEXT,           BUTTON_DOWN,                       BUTTON_NONE },
    { ACTION_STD_NEXT,           BUTTON_DOWN|BUTTON_REPEAT,         BUTTON_NONE },
    { ACTION_STD_PREV,           BUTTON_UP,                         BUTTON_NONE },
    { ACTION_STD_PREV,           BUTTON_UP|BUTTON_REPEAT,           BUTTON_NONE },
    { ACTION_SETTINGS_INC,       BUTTON_NEXT,                       BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT, BUTTON_NEXT|BUTTON_REPEAT,         BUTTON_NONE },
    { ACTION_SETTINGS_DEC,       BUTTON_PREV,                       BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT, BUTTON_PREV|BUTTON_REPEAT,         BUTTON_NONE },

    LAST_ITEM_IN_LIST
}; /* button_context_recscreen */
#endif

#ifdef USB_ENABLE_HID
static const struct button_mapping button_context_usb_hid[] = {
    { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OK|BUTTON_NEXT|BUTTON_REL,    BUTTON_OK|BUTTON_NEXT },
    { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_OK|BUTTON_NEXT|BUTTON_REPEAT, BUTTON_OK|BUTTON_NEXT },
    { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OK|BUTTON_PREV|BUTTON_REL,    BUTTON_OK|BUTTON_PREV },
    { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_OK|BUTTON_PREV|BUTTON_REPEAT, BUTTON_OK|BUTTON_PREV },

    LAST_ITEM_IN_LIST
}; /* button_context_usb_hid */

static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN,         BUTTON_DOWN,                 BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN,         BUTTON_DOWN|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP,           BUTTON_UP,                   BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP,           BUTTON_UP|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE,         BUTTON_MENU|BUTTON_REL,      BUTTON_MENU },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL,      BUTTON_PLAY },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP,       BUTTON_CANCEL|BUTTON_REL,  BUTTON_CANCEL },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP,       BUTTON_PLAY|BUTTON_REPEAT,   BUTTON_PLAY },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_PREV|BUTTON_REL,      BUTTON_PREV },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_NEXT|BUTTON_REL,      BUTTON_NEXT },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */

static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
    { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START,   BUTTON_PLAY|BUTTON_REL,      BUTTON_PLAY },
    { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE,   BUTTON_PLAY|BUTTON_REPEAT,   BUTTON_PLAY },
    { ACTION_USB_HID_PRESENTATION_SLIDE_PREV,        BUTTON_PREV|BUTTON_REL,      BUTTON_PREV },
    { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT,        BUTTON_NEXT|BUTTON_REL,      BUTTON_NEXT },
    { ACTION_USB_HID_PRESENTATION_SLIDE_FIRST,       BUTTON_PREV|BUTTON_REPEAT,   BUTTON_PREV },
    { ACTION_USB_HID_PRESENTATION_SLIDE_LAST,        BUTTON_NEXT|BUTTON_REPEAT,   BUTTON_NEXT },
    { ACTION_USB_HID_PRESENTATION_SCREEN_BLACK,      BUTTON_CANCEL|BUTTON_REL,  BUTTON_CANCEL },
    { ACTION_USB_HID_PRESENTATION_SCREEN_WHITE,      BUTTON_MENU|BUTTON_REL,      BUTTON_MENU },
    { ACTION_USB_HID_PRESENTATION_LINK_PREV,         BUTTON_UP,                   BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_LINK_PREV,         BUTTON_UP|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_LINK_NEXT,         BUTTON_DOWN,                 BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_LINK_NEXT,         BUTTON_DOWN|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_MOUSE_CLICK,       BUTTON_OK|BUTTON_REL,          BUTTON_OK },
    { ACTION_USB_HID_PRESENTATION_MOUSE_OVER,        BUTTON_OK|BUTTON_REPEAT,       BUTTON_OK },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */

static const struct button_mapping button_context_usb_hid_mode_browser[] = {
    { ACTION_USB_HID_BROWSER_SCROLL_UP,        BUTTON_UP,                     BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_UP,        BUTTON_UP|BUTTON_REPEAT,       BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_DOWN,      BUTTON_DOWN,                   BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_DOWN,      BUTTON_DOWN|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP,   BUTTON_OK|BUTTON_REL,            BUTTON_OK },
    { ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_CANCEL|BUTTON_REL,    BUTTON_CANCEL },
    { ACTION_USB_HID_BROWSER_ZOOM_IN,          BUTTON_PLAY|BUTTON_REL,        BUTTON_PLAY },
    { ACTION_USB_HID_BROWSER_ZOOM_OUT,         BUTTON_MENU|BUTTON_REL,        BUTTON_MENU },
    { ACTION_USB_HID_BROWSER_ZOOM_RESET,       BUTTON_PLAY|BUTTON_REPEAT,     BUTTON_PLAY },
    { ACTION_USB_HID_BROWSER_TAB_PREV,         BUTTON_PREV|BUTTON_REL,        BUTTON_PREV },
    { ACTION_USB_HID_BROWSER_TAB_NEXT,         BUTTON_NEXT|BUTTON_REL,        BUTTON_NEXT },
    { ACTION_USB_HID_BROWSER_TAB_CLOSE,        BUTTON_CANCEL|BUTTON_REPEAT, BUTTON_CANCEL },
    { ACTION_USB_HID_BROWSER_HISTORY_BACK,     BUTTON_PREV|BUTTON_REPEAT,     BUTTON_PREV },
    { ACTION_USB_HID_BROWSER_HISTORY_FORWARD,  BUTTON_NEXT|BUTTON_REPEAT,     BUTTON_NEXT },
    { ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_REC|BUTTON_REL,          BUTTON_REC },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */

#ifdef HAVE_USB_HID_MOUSE
static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
    { ACTION_USB_HID_MOUSE_UP,                BUTTON_UP,                   BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_UP_REP,            BUTTON_UP|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_DOWN,              BUTTON_DOWN,                 BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_DOWN_REP,          BUTTON_DOWN|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LEFT,              BUTTON_PREV,                 BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LEFT_REP,          BUTTON_PREV|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RIGHT,             BUTTON_NEXT,                 BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RIGHT_REP,         BUTTON_NEXT|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_LEFT,       BUTTON_MENU,                 BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL,   BUTTON_MENU|BUTTON_REL,      BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_RIGHT,      BUTTON_PLAY,                 BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL,  BUTTON_PLAY|BUTTON_REL,      BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP,   BUTTON_OK,                   BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP,   BUTTON_OK|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_CANCEL,               BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_CANCEL|BUTTON_REPEAT, BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_mouse */
#endif
#endif

/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
    switch (context)
    {
        case CONTEXT_STD:
            return button_context_standard;
        case CONTEXT_WPS:
            return button_context_wps;

        case CONTEXT_TREE:
        case CONTEXT_MAINMENU:
            if (global_settings.hold_lr_for_scroll_in_list)
                return button_context_tree_scroll_lr;
            /* else fall through to CUSTOM|CONTEXT_TREE */
        case CONTEXT_CUSTOM|CONTEXT_TREE:
            return button_context_tree;

        case CONTEXT_LIST:
            return button_context_standard;

        case CONTEXT_SETTINGS_EQ:
        case CONTEXT_SETTINGS_COLOURCHOOSER:
        case CONTEXT_SETTINGS_TIME:
        case CONTEXT_SETTINGS:
        case CONTEXT_SETTINGS_RECTRIGGER:
            return button_context_settings;
        case CONTEXT_YESNOSCREEN:
            return button_context_yesno;
        case CONTEXT_BOOKMARKSCREEN:
            return button_context_bmark;
        case CONTEXT_QUICKSCREEN:
            return button_context_quickscreen;
        case CONTEXT_PITCHSCREEN:
            return button_context_pitchscreen;
        case CONTEXT_KEYBOARD:
        case CONTEXT_MORSE_INPUT:
            return button_context_keyboard;
#ifdef HAVE_RECORDING
        case CONTEXT_RECSCREEN:
            return button_context_recscreen;
#endif
#ifdef USB_ENABLE_HID
        case CONTEXT_USB_HID:
            return button_context_usb_hid;
        case CONTEXT_USB_HID_MODE_MULTIMEDIA:
            return button_context_usb_hid_mode_multimedia;
        case CONTEXT_USB_HID_MODE_PRESENTATION:
            return button_context_usb_hid_mode_presentation;
        case CONTEXT_USB_HID_MODE_BROWSER:
            return button_context_usb_hid_mode_browser;
#ifdef HAVE_USB_HID_MOUSE
        case CONTEXT_USB_HID_MODE_MOUSE:
            return button_context_usb_hid_mode_mouse;
#endif
#endif
        default:
            return button_context_standard;
    }
    return button_context_standard;
}
