/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * LCD driver for horizontally-packed 2bpp greyscale display
 * 
 * Based on code from the rockbox lcd's driver
 *
 * Copyright (c) 2006 Seven Le Mesle (sevlm@free.fr)
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#include "config.h"
#include "cpu.h"
#include "lcd.h"
#include "kernel.h"
#include "thread.h"
#include <string.h>
#include <stdlib.h>
#include "file.h"
#include "debug.h"
#include "system.h"
#include "font.h"
#include "rbunicode.h"
#include "bidi.h"
#include "scroll_engine.h"

/*** globals ***/

unsigned char lcd_framebuffer[LCD_FBHEIGHT][LCD_FBWIDTH] IRAM_LCDFRAMEBUFFER;

static const unsigned char pixmask[4] ICONST_ATTR = {
    0xC0, 0x30, 0x0C, 0x03
};

static fb_data* lcd_backdrop = NULL;
static long lcd_backdrop_offset IDATA_ATTR = 0;

static struct viewport default_vp =
{
    .x        = 0,
    .y        = 0,
    .width    = LCD_WIDTH,
    .height   = LCD_HEIGHT,
    .font     = FONT_SYSFIXED,
    .drawmode = DRMODE_SOLID,
    .fg_pattern = LCD_DEFAULT_FG,
    .bg_pattern = LCD_DEFAULT_BG
};

static struct viewport* current_vp IBSS_ATTR;
static unsigned fg_pattern IBSS_ATTR;
static unsigned bg_pattern IBSS_ATTR;

/* LCD init */
void lcd_init(void)
{
    /* Initialise the viewport */
    lcd_set_viewport(NULL);

    lcd_clear_display();
    /* Call device specific init */
    lcd_init_device();
    scroll_init();
}

/*** Viewports ***/

void lcd_set_viewport(struct viewport* vp)
{
    if (vp == NULL)
        current_vp = &default_vp;
    else
        current_vp = vp;

    fg_pattern = 0x55 * (~current_vp->fg_pattern & 3);
    bg_pattern = 0x55 * (~current_vp->bg_pattern & 3);
    
#if defined(SIMULATOR)
    /* Force the viewport to be within bounds.  If this happens it should
     *  be considered an error - the viewport will not draw as it might be
     *  expected.
     */
    if((unsigned) current_vp->x > (unsigned) LCD_WIDTH 
        || (unsigned) current_vp->y > (unsigned) LCD_HEIGHT 
        || current_vp->x + current_vp->width > LCD_WIDTH
        || current_vp->y + current_vp->height > LCD_HEIGHT)
    {
#if !defined(HAVE_VIEWPORT_CLIP)
        DEBUGF("ERROR: "
#else
        DEBUGF("NOTE: "
#endif
            "set_viewport out of bounds: x: %d y: %d width: %d height:%d\n", 
            current_vp->x, current_vp->y, 
            current_vp->width, current_vp->height);
    }
    
#endif
}

void lcd_update_viewport(void)
{
    lcd_update_rect(current_vp->x, current_vp->y,
                    current_vp->width, current_vp->height);
}

void lcd_update_viewport_rect(int x, int y, int width, int height)
{
    lcd_update_rect(current_vp->x + x, current_vp->y + y, width, height);
}

/*** parameter handling ***/

void lcd_set_drawmode(int mode)
{
    current_vp->drawmode = mode & (DRMODE_SOLID|DRMODE_INVERSEVID);
}

int lcd_get_drawmode(void)
{
    return current_vp->drawmode;
}

void lcd_set_foreground(unsigned brightness)
{
    current_vp->fg_pattern = brightness;
    fg_pattern = 0x55 * (~brightness & 3);
}

unsigned lcd_get_foreground(void)
{
    return current_vp->fg_pattern;
}

void lcd_set_background(unsigned brightness)
{
    current_vp->bg_pattern = brightness;
    bg_pattern = 0x55 * (~brightness & 3);
}

unsigned lcd_get_background(void)
{
    return current_vp->bg_pattern;
}

void lcd_set_drawinfo(int mode, unsigned fg_brightness, unsigned bg_brightness)
{
    lcd_set_drawmode(mode);
    lcd_set_foreground(fg_brightness);
    lcd_set_background(bg_brightness);
}

int lcd_getwidth(void)
{
    return current_vp->width;
}

int lcd_getheight(void)
{
    return current_vp->height;
}

void lcd_setfont(int newfont)
{
    current_vp->font = newfont;
}

int lcd_getfont(void)
{
    return current_vp->font;
}

int lcd_getstringsize(const unsigned char *str, int *w, int *h)
{
    return font_getstringsize(str, w, h, current_vp->font);
}

/*** low-level drawing functions ***/

static void setpixel(int x, int y)
{
    unsigned mask = pixmask[x & 3];
    fb_data *address = &lcd_framebuffer[y][x>>2];
    unsigned data = *address;

    *address = data ^ ((data ^ fg_pattern) & mask);
}

static void clearpixel(int x, int y)
{
    unsigned mask = pixmask[x & 3];
    fb_data *address = &lcd_framebuffer[y][x>>2];
    unsigned data = *address;

    *address = data ^ ((data ^ bg_pattern) & mask);
}

static void clearimgpixel(int x, int y)
{
    unsigned mask = pixmask[x & 3];
    fb_data *address = &lcd_framebuffer[y][x>>2];
    unsigned data = *address;

    *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask);
}

static void flippixel(int x, int y)
{
    unsigned mask =  pixmask[x & 3];
    fb_data *address = &lcd_framebuffer[y][x>>2];
    
    *address ^= mask;
}

static void nopixel(int x, int y)
{
    (void)x;
    (void)y;
}

lcd_pixelfunc_type* const lcd_pixelfuncs_bgcolor[8] = {
    flippixel, nopixel, setpixel, setpixel,
    nopixel, clearpixel, nopixel, clearpixel
};

lcd_pixelfunc_type* const lcd_pixelfuncs_backdrop[8] = {
    flippixel, nopixel, setpixel, setpixel,
    nopixel, clearimgpixel, nopixel, clearimgpixel
};

lcd_pixelfunc_type* const * lcd_pixelfuncs = lcd_pixelfuncs_bgcolor;


/* 'mask' and 'bits' contain 2 bits per pixel */
static void ICODE_ATTR flipblock(fb_data *address, unsigned mask,
                                 unsigned bits)
{
    *address ^= bits & mask;
}

static void ICODE_ATTR bgblock(fb_data *address, unsigned mask,
                               unsigned bits)
{
    unsigned data = *address;

    *address = data ^ ((data ^ bg_pattern) & mask & ~bits);
}

static void ICODE_ATTR bgimgblock(fb_data *address, unsigned mask,
                                  unsigned bits)
{
    unsigned data = *address;

    *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & ~bits);
}

static void ICODE_ATTR fgblock(fb_data *address, unsigned mask,
                               unsigned bits)
{
    unsigned data = *address;

    *address = data ^ ((data ^ fg_pattern) & mask & bits);
}

static void ICODE_ATTR solidblock(fb_data *address, unsigned mask,
                                  unsigned bits)
{
    unsigned data = *address;
    unsigned bgp  = bg_pattern;

    bits     = bgp  ^ ((bgp ^ fg_pattern) & bits);
    *address = data ^ ((data ^ bits) & mask);
}

static void ICODE_ATTR solidimgblock(fb_data *address, unsigned mask,
                                     unsigned bits)
{
    unsigned data = *address;
    unsigned bgp  = *(address + lcd_backdrop_offset);

    bits     = bgp  ^ ((bgp ^ fg_pattern) & bits);
    *address = data ^ ((data ^ bits) & mask);
}

static void ICODE_ATTR flipinvblock(fb_data *address, unsigned mask,
                                    unsigned bits)
{
    *address ^= ~bits & mask;
}

static void ICODE_ATTR bginvblock(fb_data *address, unsigned mask,
                                  unsigned bits)
{
    unsigned data = *address;

    *address = data ^ ((data ^ bg_pattern) & mask & bits);
}

static void ICODE_ATTR bgimginvblock(fb_data *address, unsigned mask,
                                     unsigned bits)
{
    unsigned data = *address;

    *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & bits);
}

static void ICODE_ATTR fginvblock(fb_data *address, unsigned mask,
                                  unsigned bits)
{
    unsigned data = *address;

    *address = data ^ ((data ^ fg_pattern) & mask & ~bits);
}

static void ICODE_ATTR solidinvblock(fb_data *address, unsigned mask,
                                     unsigned bits)
{
    unsigned data = *address;
    unsigned fgp  = fg_pattern;

    bits     = fgp  ^ ((fgp ^ bg_pattern) & bits);
    *address = data ^ ((data ^ bits) & mask);
}

static void ICODE_ATTR solidimginvblock(fb_data *address, unsigned mask,
                                        unsigned bits)
{
    unsigned data = *address;
    unsigned fgp  = fg_pattern;

    bits     = fgp  ^ ((fgp ^ *(address + lcd_backdrop_offset)) & bits);
    *address = data ^ ((data ^ bits) & mask);
}

lcd_blockfunc_type* const lcd_blockfuncs_bgcolor[8] = {
    flipblock, bgblock, fgblock, solidblock,
    flipinvblock, bginvblock, fginvblock, solidinvblock
};

lcd_blockfunc_type* const lcd_blockfuncs_backdrop[8] = {
    flipblock, bgimgblock, fgblock, solidimgblock,
    flipinvblock, bgimginvblock, fginvblock, solidimginvblock
};

lcd_blockfunc_type* const * lcd_blockfuncs = lcd_blockfuncs_bgcolor;


void lcd_set_backdrop(fb_data* backdrop)
{
    lcd_backdrop = backdrop;
    if (backdrop)
    {
        lcd_backdrop_offset = (long)backdrop - (long)lcd_framebuffer;
        lcd_pixelfuncs = lcd_pixelfuncs_backdrop;
        lcd_blockfuncs = lcd_blockfuncs_backdrop;
    }
    else
    {
        lcd_backdrop_offset = 0;
        lcd_pixelfuncs = lcd_pixelfuncs_bgcolor;
        lcd_blockfuncs = lcd_blockfuncs_bgcolor;
    }
}

fb_data* lcd_get_backdrop(void)
{
    return lcd_backdrop;
}


static inline void setblock(fb_data *address, unsigned mask, unsigned bits)
{
    unsigned data = *address;
    
    bits    ^= data;
    *address = data ^ (bits & mask);
}

/*** drawing functions ***/

/* Clear the whole display */
void lcd_clear_display(void)
{
    if (current_vp->drawmode & DRMODE_INVERSEVID)
    {
        memset(lcd_framebuffer, fg_pattern, sizeof lcd_framebuffer);
    }
    else
    {
        if (lcd_backdrop)
            memcpy(lcd_framebuffer, lcd_backdrop, sizeof lcd_framebuffer);
        else
            memset(lcd_framebuffer, bg_pattern, sizeof lcd_framebuffer);
    }

    lcd_scroll_info.lines = 0;
}

/* Clear the current viewport */
void lcd_clear_viewport(void)
{
    int lastmode;

    if (current_vp == &default_vp)
    {
        lcd_clear_display();
    }
    else
    {
        lastmode = current_vp->drawmode;

        /* Invert the INVERSEVID bit and set basic mode to SOLID */
        current_vp->drawmode = (~lastmode & DRMODE_INVERSEVID) | 
                               DRMODE_SOLID;

        lcd_fillrect(0, 0, current_vp->width, current_vp->height);

        current_vp->drawmode = lastmode;

        lcd_scroll_stop(current_vp);
    }
}

/* Set a single pixel */
void lcd_drawpixel(int x, int y)
{
    if (   ((unsigned)x < (unsigned)current_vp->width)
        && ((unsigned)y < (unsigned)current_vp->height)
#if defined(HAVE_VIEWPORT_CLIP)
        && ((unsigned)x < (unsigned)LCD_WIDTH)
        && ((unsigned)y < (unsigned)LCD_HEIGHT)
#endif
        )
        lcd_pixelfuncs[current_vp->drawmode](current_vp->x + x, current_vp->y + y);
}

/* Draw a line */
void lcd_drawline(int x1, int y1, int x2, int y2)
{
    int numpixels;
    int i;
    int deltax, deltay;
    int d, dinc1, dinc2;
    int x, xinc1, xinc2;
    int y, yinc1, yinc2;
    lcd_pixelfunc_type *pfunc = lcd_pixelfuncs[current_vp->drawmode];

    deltay = abs(y2 - y1);
    if (deltay == 0)
    {
        /* DEBUGF("lcd_drawline() called for horizontal line - optimisation.\n"); */
        lcd_hline(x1, x2, y1);
        return;
    }
    deltax = abs(x2 - x1);
    if (deltax == 0)
    {
        /* DEBUGF("lcd_drawline() called for vertical line - optimisation.\n"); */
        lcd_vline(x1, y1, y2);
        return;
    }
    xinc2 = 1;
    yinc2 = 1;

    if (deltax >= deltay)
    {
        numpixels = deltax;
        d = 2 * deltay - deltax;
        dinc1 = deltay * 2;
        dinc2 = (deltay - deltax) * 2;
        xinc1 = 1;
        yinc1 = 0;
    }
    else
    {
        numpixels = deltay;
        d = 2 * deltax - deltay;
        dinc1 = deltax * 2;
        dinc2 = (deltax - deltay) * 2;
        xinc1 = 0;
        yinc1 = 1;
    }
    numpixels++; /* include endpoints */

    if (x1 > x2)
    {
        xinc1 = -xinc1;
        xinc2 = -xinc2;
    }

    if (y1 > y2)
    {
        yinc1 = -yinc1;
        yinc2 = -yinc2;
    }

    x = x1;
    y = y1;

    for (i = 0; i < numpixels; i++)
    {
        if (   ((unsigned)x < (unsigned)current_vp->width) 
            && ((unsigned)y < (unsigned)current_vp->height)
#if defined(HAVE_VIEWPORT_CLIP)
            && ((unsigned)x < (unsigned)LCD_WIDTH)
            && ((unsigned)y < (unsigned)LCD_HEIGHT)
#endif
            )
            pfunc(current_vp->x + x, current_vp->y + y);

        if (d < 0)
        {
            d += dinc1;
            x += xinc1;
            y += yinc1;
        }
        else
        {
            d += dinc2;
            x += xinc2;
            y += yinc2;
        }
    }
}

/* Draw a horizontal line (optimised) */
void lcd_hline(int x1, int x2, int y)
{
    int nx;
    unsigned char *dst;
    unsigned mask, mask_right;
    lcd_blockfunc_type *bfunc;

    /* direction flip */
    if (x2 < x1)
    {
        nx = x1;
        x1 = x2;
        x2 = nx;
    }
    
    /******************** In viewport clipping **********************/
    /* nothing to draw? */
    if (((unsigned)y >= (unsigned)current_vp->height) || (x1 >= current_vp->width) 
        || (x2 < 0))
        return;  
        
    if (x1 < 0)
        x1 = 0;
    if (x2 >= current_vp->width)
        x2 = current_vp->width-1;

    /* adjust to viewport */
    x1 += current_vp->x;
    x2 += current_vp->x;
    y += current_vp->y;
    
#if defined(HAVE_VIEWPORT_CLIP)
    /********************* Viewport on screen clipping ********************/
    /* nothing to draw? */
    if (((unsigned)y >= (unsigned) LCD_HEIGHT) || (x1 >= LCD_WIDTH)
        || (x2 < 0))
        return;  
    
    /* clipping */
    if (x1 < 0)
        x1 = 0;
    if (x2 >= LCD_WIDTH)
        x2 = LCD_WIDTH-1;
#endif

    bfunc = lcd_blockfuncs[current_vp->drawmode];
    dst   = &lcd_framebuffer[y][x1>>2];
    nx    = x2 - (x1 & ~3);
    mask  = 0xFFu >> (2 * (x1 & 3));
    mask_right = 0xFFu << (2 * (~nx & 3));
    
    for (; nx >= 4; nx -= 4)
    {
        bfunc(dst++, mask, 0xFFu);
        mask = 0xFFu;
    }
    mask &= mask_right;
    bfunc(dst, mask, 0xFFu);
}

/* Draw a vertical line (optimised) */
void lcd_vline(int x, int y1, int y2)
{
    int y;
    unsigned char *dst, *dst_end;
    unsigned mask;
    lcd_blockfunc_type *bfunc;

    /* direction flip */
    if (y2 < y1)
    {
        y = y1;
        y1 = y2;
        y2 = y;
    }

    /******************** In viewport clipping **********************/
    /* nothing to draw? */
    if (((unsigned)x >= (unsigned)current_vp->width) || (y1 >= current_vp->height)
        || (y2 < 0))
        return;  
        
    if (y1 < 0)
        y1 = 0;
    if (y2 >= current_vp->height)
        y2 = current_vp->height-1;

    /* adjust for viewport */
    y1 += current_vp->y;
    y2 += current_vp->y;
    x += current_vp->x;
    
#if defined(HAVE_VIEWPORT_CLIP)
    /********************* Viewport on screen clipping ********************/
    /* nothing to draw? */
    if (( (unsigned) x >= (unsigned)LCD_WIDTH) || (y1 >= LCD_HEIGHT) 
        || (y2 < 0))
        return;
    
    /* clipping */
    if (y1 < 0)
        y1 = 0;
    if (y2 >= LCD_HEIGHT)
        y2 = LCD_HEIGHT-1;
#endif
        
    bfunc = lcd_blockfuncs[current_vp->drawmode];
    dst   = &lcd_framebuffer[y1][x>>2];
    mask  = pixmask[x & 3];
    
    dst_end = dst + (y2 - y1) * LCD_FBWIDTH;
    do
    {
        bfunc(dst, mask, 0xFFu);
        dst += LCD_FBWIDTH;
    }
    while (dst <= dst_end);
}

/* Draw a rectangular box */
void lcd_drawrect(int x, int y, int width, int height)
{
    if ((width <= 0) || (height <= 0))
        return;

    int x2 = x + width - 1;
    int y2 = y + height - 1;

    lcd_vline(x, y, y2);
    lcd_vline(x2, y, y2);
    lcd_hline(x, x2, y);
    lcd_hline(x, x2, y2);
}

/* Fill a rectangular area */
void lcd_fillrect(int x, int y, int width, int height)
{
    int nx;
    unsigned char *dst, *dst_end;
    unsigned mask, mask_right;
    lcd_blockfunc_type *bfunc;

    /******************** In viewport clipping **********************/
    /* nothing to draw? */
    if ((width <= 0) || (height <= 0) || (x >= current_vp->width) || (y >= current_vp->height)
        || (x + width <= 0) || (y + height <= 0))
        return;

    if (x < 0)
    {
        width += x;
        x = 0;
    }
    if (y < 0)
    {
        height += y;
        y = 0;
    }
    if (x + width > current_vp->width)
        width = current_vp->width - x;
    if (y + height > current_vp->height)
        height = current_vp->height - y;

    /* adjust for viewport */
    x += current_vp->x;
    y += current_vp->y;
    
#if defined(HAVE_VIEWPORT_CLIP)
    /********************* Viewport on screen clipping ********************/
    /* nothing to draw? */
    if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT) 
        || (x + width <= 0) || (y + height <= 0))
        return;
    
    /* clip image in viewport in screen */
    if (x < 0)
    {
        width += x;
        x = 0;
    }
    if (y < 0)
    {
        height += y;
        y = 0;
    }
    if (x + width > LCD_WIDTH)
        width = LCD_WIDTH - x;
    if (y + height > LCD_HEIGHT)
        height = LCD_HEIGHT - y;
#endif

    bfunc = lcd_blockfuncs[current_vp->drawmode];
    dst   = &lcd_framebuffer[y][x>>2];
    nx    = width - 1 + (x & 3);
    mask  = 0xFFu >> (2 * (x & 3));
    mask_right = 0xFFu << (2 * (~nx & 3));
    
    for (; nx >= 4; nx -= 4)
    {
        unsigned char *dst_col = dst;

        dst_end = dst_col + height * LCD_FBWIDTH;
        do
        {
            bfunc(dst_col, mask, 0xFFu);
            dst_col += LCD_FBWIDTH;
        }
        while (dst_col < dst_end);

        dst++;
        mask = 0xFFu;
    }
    mask &= mask_right;

    dst_end = dst + height * LCD_FBWIDTH;
    do
    {
        bfunc(dst, mask, 0xFFu);
        dst += LCD_FBWIDTH;
    }
    while (dst < dst_end);
}

/* About Rockbox' internal monochrome bitmap format:
 *
 * A bitmap contains one bit for every pixel that defines if that pixel is
 * black (1) or white (0). Bits within a byte are arranged vertically, LSB
 * at top.
 * The bytes are stored in row-major order, with byte 0 being top left,
 * byte 1 2nd from left etc. The first row of bytes defines pixel rows
 * 0..7, the second row defines pixel row 8..15 etc. */

/* Draw a partial monochrome bitmap */
void ICODE_ATTR lcd_mono_bitmap_part(const unsigned char *src, int src_x,
                                     int src_y, int stride, int x, int y,
                                     int width, int height)
{
    const unsigned char *src_end;
    fb_data *dst, *dst_end;
    unsigned dmask = 0x100; /* bit 8 == sentinel */
    unsigned dst_mask;
    int drmode = current_vp->drawmode;

    /******************** Image in viewport clipping **********************/
    /* nothing to draw? */
    if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
        (y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
        return;
        
    if (x < 0)
    {
        width += x;
        src_x -= x;
        x = 0;
    }
    if (y < 0)
    {
        height += y;
        src_y -= y;
        y = 0;
    }
    if (x + width > current_vp->width)
        width = current_vp->width - x;
    if (y + height > current_vp->height)
        height = current_vp->height - y;
        
    x += current_vp->x;          /* adjust for viewport */
    y += current_vp->y;          /* adjust for viewport */
    
#if defined(HAVE_VIEWPORT_CLIP)
    /********************* Viewport on screen clipping ********************/
    /* nothing to draw? */
    if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT) 
        || (x + width <= 0) || (y + height <= 0))
        return;
    
    /* clip image in viewport in screen */
    if (x < 0)
    {
        width += x;
        src_x -= x;
        x = 0;
    }
    if (y < 0)
    {
        height += y;
        src_y -= y;
        y = 0;
    }
    if (x + width > LCD_WIDTH)
        width = LCD_WIDTH - x;
    if (y + height > LCD_HEIGHT)
        height = LCD_HEIGHT - y;
#endif

    src += stride * (src_y >> 3) + src_x; /* move starting point */
    src_y  &= 7;
    src_end = src + width;
    
    dst = &lcd_framebuffer[y][x >> 2];
    dst_end = dst + height * LCD_FBWIDTH;
    dst_mask = pixmask[x & 3];

    if (drmode & DRMODE_INVERSEVID)
    {
        dmask = 0x1ff;          /* bit 8 == sentinel */
        drmode &= DRMODE_SOLID; /* mask out inversevid */
    }

    do
    {
        const unsigned char *src_col = src++;
        unsigned data = (*src_col ^ dmask) >> src_y;   
        fb_data *dst_col = dst;
        int fg, bg;
        long bo;

#define UPDATE_SRC  do {                  \
            data >>= 1;                   \
            if (data == 0x001) {          \
                src_col += stride;        \
                data = *src_col ^ dmask;  \
            }                             \
        } while (0)
        
        switch (drmode)
        {
          case DRMODE_COMPLEMENT:
            do
            {
                if (data & 0x01)
                    *dst_col ^= dst_mask;

                dst_col += LCD_FBWIDTH;
                UPDATE_SRC;
            }
            while (dst_col < dst_end);
            break;
            
          case DRMODE_BG:
            if (lcd_backdrop)
            {
                bo = lcd_backdrop_offset;
                do
                {
                    if (!(data & 0x01))
                    {
                        unsigned block = *dst_col;
                        *dst_col = block
                                 ^ ((block ^ *(dst_col + bo)) & dst_mask);
                    }
                    dst_col += LCD_FBWIDTH;
                    UPDATE_SRC;
                }
                while (dst_col < dst_end);
            }
            else
            {
                bg = bg_pattern;
                do
                {
                    if (!(data & 0x01))
                    {
                        unsigned block = *dst_col;
                        *dst_col = block ^ ((block ^ bg) & dst_mask);
                    }
                    dst_col += LCD_FBWIDTH;
                    UPDATE_SRC;
                }
                while (dst_col < dst_end);
            }
            break;

          case DRMODE_FG:
            fg = fg_pattern;
            do
            {
                if (data & 0x01)
                {
                    unsigned block = *dst_col;
                    *dst_col = block ^ ((block ^ fg) & dst_mask);
                }
                dst_col += LCD_FBWIDTH;
                UPDATE_SRC;
            }
            while (dst_col < dst_end);
            break;

          case DRMODE_SOLID:
            fg = fg_pattern;
            if (lcd_backdrop)
            {
                bo = lcd_backdrop_offset;
                do
                {
                    unsigned block = *dst_col;
                    *dst_col = block ^ ((block ^ ((data & 0x01) ? 
                               fg : *(dst_col + bo))) & dst_mask);

                    dst_col += LCD_FBWIDTH;
                    UPDATE_SRC;
                }
                while (dst_col < dst_end);
            }
            else
            {
                bg = bg_pattern;
                do
                {
                    unsigned block = *dst_col;
                    *dst_col = block ^ ((block ^ ((data & 0x01) ?
                               fg : bg)) & dst_mask);

                    dst_col += LCD_FBWIDTH;
                    UPDATE_SRC;
                }
                while (dst_col < dst_end);
            }
            break;
        }
        dst_mask >>= 2;
        if (dst_mask == 0)
        {
            dst++;
            dst_mask = 0xC0;
        }
    }
    while (src < src_end);
}

/* Draw a full monochrome bitmap */
void lcd_mono_bitmap(const unsigned char *src, int x, int y, int width, int height)
{
    lcd_mono_bitmap_part(src, 0, 0, width, x, y, width, height);
}

/* About Rockbox' internal native bitmap format:
 *
 * A bitmap contains two bits for every pixel. 00 = white, 01 = light grey,
 * 10 = dark grey, 11 = black. Bits within a byte are arranged horizontally,
 * MSB at the left.
 * The bytes are stored in row-major order, with byte 0 being top left,
 * byte 1 2nd from left etc. Each row of bytes defines one pixel row.
 *
 * This is the same as the internal lcd hw format. */

/* Draw a partial native bitmap */
void ICODE_ATTR lcd_bitmap_part(const unsigned char *src, int src_x,
                                int src_y, int stride, int x, int y,
                                int width, int height)
{
    int  shift, nx;
    unsigned char *dst, *dst_end;
    unsigned mask, mask_right;

    /******************** Image in viewport clipping **********************/
    /* nothing to draw? */
    if ((width <= 0) || (height <= 0) || (x >= current_vp->width) || 
        (y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
        return;
        
    if (x < 0)
    {
        width += x;
        src_x -= x;
        x = 0;
    }
    if (y < 0)
    {
        height += y;
        src_y -= y;
        y = 0;
    }
    if (x + width > current_vp->width)
        width = current_vp->width - x;
    if (y + height > current_vp->height)
        height = current_vp->height - y;

    /* adjust for viewport */
    x += current_vp->x;
    y += current_vp->y;
    
#if defined(HAVE_VIEWPORT_CLIP)
    /********************* Viewport on screen clipping ********************/
    /* nothing to draw? */
    if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT) 
        || (x + width <= 0) || (y + height <= 0))
        return;
    
    /* clip image in viewport in screen */
    if (x < 0)
    {
        width += x;
        src_x -= x;
        x = 0;
    }
    if (y < 0)
    {
        height += y;
        src_y -= y;
        y = 0;
    }
    if (x + width > LCD_WIDTH)
        width = LCD_WIDTH - x;
    if (y + height > LCD_HEIGHT)
        height = LCD_HEIGHT - y;
#endif

    stride = (stride + 3) >> 2; /* convert to no. of bytes */

    src   += stride * src_y + (src_x >> 2); /* move starting point */
    src_x &= 3;
    x     -= src_x;
    dst   = &lcd_framebuffer[y][x>>2];
    shift = x & 3;
    nx    = width - 1 + shift + src_x;

    mask   = 0xFF00u >> (2 * (shift + src_x));
    mask_right = 0xFFu << (2 * (~nx & 3));
    
    shift *= 2;
    dst_end = dst + height * LCD_FBWIDTH;
    do
    {
        const unsigned char *src_row = src;
        unsigned char *dst_row = dst;
        unsigned mask_row = mask >> 8;
        unsigned data = 0;
        
        for (x = nx; x >= 4; x -= 4)
        {
            data = (data << 8) | *src_row++;
            
            if (mask_row & 0xFF)
            {
                setblock(dst_row, mask_row, data >> shift);
                mask_row = 0xFF;
            }
            else
                mask_row = mask;

            dst_row++;
        }
        data = (data << 8) | *src_row;
        setblock(dst_row, mask_row & mask_right, data >> shift);

        src += stride;
        dst += LCD_FBWIDTH;
    }
    while (dst < dst_end);
}

/* Draw a full native bitmap */
void lcd_bitmap(const unsigned char *src, int x, int y, int width, int height)
{
    lcd_bitmap_part(src, 0, 0, width, x, y, width, height);
}

#include "lcd-bitmap-common.c"
